Shaman
Healer DPS Tank Elemental · Enhancement · Restoration
Totems, weapon imbues and shocks survive intact, but every tree gains a headline ability and Alliance can finally play one. Enhancement quietly picks up enough threat and mitigation talents to make tanking a real option.
Talent calculator
Elemental
00 points · 16 talents · 46 ranks
Enhancement
00 points · 18 talents · 51 ranks
Restoration
00 points · 16 talents · 51 ranks
- Click to spend a point, right-click to take one back.
- A green border means partly filled, gold means maxed. That is the convention the game uses, so a written guide reads the same here.
- Each row needs 5 points in that tree for every row above it. Arrows mark talents that need another talent maxed first.
- A small + marks a talent that is new in Forever (4 of 50 on Shaman).
Abilities
Every ability the Shaman trainer teaches, in the order you learn them. 54 in total: 8 new in Forever, 29 with changed text, 2 no longer taught.
| Level | Ability | In Forever | In Classic |
|---|---|---|---|
| 1 | Healing Wave Changed 10 ranks · 1, 6, 12, 18, 24, 32, 40, 48, 56, 60 | Heals a friendly target for 36 to 47. 25 Mana · 40 yd range · 1.5 sec cast | Heals a friendly target for 37 to 47. |
| 1 | Lightning Bolt Changed 10 ranks · 1, 8, 14, 20, 26, 32, 38, 44, 50, 56 | Casts a bolt of lightning at the target for 15 to 17 Nature damage. 15 Mana · 30 yd range · 1.5 sec cast | Casts a bolt of lightning at the target for 15 to 17 Nature damage. |
| 1 | Rockbiter Weapon Changed 7 ranks · 1, 8, 16, 24, 34, 44, 54 | Imbue the Shaman's weapon, increasing melee attack power by 49 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes. 15 Mana · Instant | Imbue the Shaman's weapon, increasing melee attack power by 49 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes. |
| 4 | Earth Shock Changed 7 ranks · 4, 8, 14, 24, 36, 48, 60 | Instantly shocks the target with concussive force, causing 19 to 22 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. 30 Mana · 20 yd range · Instant · 6 sec cooldown | Instantly shocks the target with concussive force, causing 20 to 22 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. |
| 4 | Stoneskin Totem Changed 6 ranks · 4, 14, 24, 34, 44, 54 | Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 4. Lasts 5 min. 30 Mana · Instant | Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing melee damage taken by 4. Lasts 2 min. |
| 6 | Earthbind Totem | Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards. 6% of base mana · Instant · 15 sec cooldown | Unchanged |
| 8 | Lightning Shield Changed 7 ranks · 8, 16, 24, 32, 40, 48, 56 | The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. 45 Mana · Instant | The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. |
| 8 | Stoneclaw Totem 6 ranks · 8, 18, 28, 38, 48, 58 | Summons a Stoneclaw Totem with 206 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it. 15 Mana · Instant · 30 sec cooldown | Unchanged |
| 10 | Flame Shock Changed 6 ranks · 10, 18, 28, 40, 52, 60 | Instantly sears the target with fire, causing 24 Fire damage immediately and 28 Fire damage over 12 sec. 55 Mana · 20 yd range · Instant · 6 sec cooldown | Instantly sears the target with fire, causing 25 Fire damage immediately and 28 Fire damage over 12 sec. |
| 10 | Flametongue Weapon Changed 6 ranks · 10, 18, 26, 36, 46, 56 | Imbue the Shaman's weapon with fire. Each hit causes 4.71 to 17.6 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes. 30 Mana · Instant | Imbue the Shaman's weapon with fire. Each hit causes 5.71 to 17.6 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes. |
| 10 | Searing Totem 6 ranks · 10, 20, 30, 40, 50, 60 | Summons a Searing Totem with 5 health at your feet for 30 sec that repeatedly attacks an enemy within 20 yards for 9 to 11 Fire damage. 25 Mana · Instant | Unchanged |
| 10 | Strength of Earth Totem Changed 5 ranks · 10, 24, 38, 52, 60 | Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 7. Lasts 5 min. 25 Mana · Instant | Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 20 yards by 10. Lasts 2 min. |
| 12 | Ancestral Spirit 5 ranks · 12, 24, 36, 48, 60 | Returns the spirit to the body, restoring a dead target to life with 65 health and 120 mana. Cannot be cast when in combat. 90% of base mana · 30 yd range · 10 sec cast | Unchanged |
| 12 | Fire Nova New 5 ranks · 12, 22, 32, 42, 52 | Instantly inflicts 53 to 62 fire damage to enemies within 10 yd of your active Fire totem. 95 Mana · 30 yd range · Instant · 10 sec cooldown | Did not exist |
| 12 | Fire Nova Totem Gone 5 ranks · 12, 22, 32, 42, 52 | Summons a Fire Nova Totem that has 5 health and lasts 5 sec. Unless it is destroyed within 4 sec., the totem inflicts 54 to 62 fire damage to enemies within 10 yd. 95 Mana · Instant · 15 sec cooldown | No longer taught |
| 12 | Purge 2 ranks · 12, 32 | Purges the enemy target, removing 1 magic effect. 10% of base mana · 30 yd range · Instant | Unchanged |
| 16 | Cure Poison | Cures 1 poison effect on the target. 9% of base mana · 30 yd range · Instant | Unchanged |
| 18 | Tremor Totem Changed | Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min. 60 Mana · Instant | Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 2 min. |
| 20 | Call of the Elements New | Simultaneously places up to 4 totems specified in the Totem Bar. 3 sec cast | Did not exist |
| 20 | Frost Shock Changed 4 ranks · 20, 34, 46, 58 | Instantly shocks the target with frost, causing 68 to 73 Frost damage and slowing movement speed by 50%. Lasts 8 sec. 115 Mana · 20 yd range · Instant · 6 sec cooldown | Instantly shocks the target with frost, causing 95 to 101 Frost damage and slowing movement speed by 50%. Lasts 8 sec. |
| 20 | Frostbrand Weapon Changed 5 ranks · 20, 28, 38, 48, 58 | Imbue the Shaman's weapon with frost. Each hit has a chance of causing 45 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes. 60 Mana · Instant | Imbue the Shaman's weapon with frost. Each hit has a chance of causing 48 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 5 minutes. |
| 20 | Ghost Wolf | Turns the Shaman into a Ghost Wolf, increasing speed by 40%. Only useable outdoors. 100 Mana · 3 sec cast | Unchanged |
| 20 | Healing Stream Totem Changed 5 ranks · 20, 30, 40, 50, 60 | Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 5 every 2 seconds. 40 Mana · Instant | Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 min that heals group members within 20 yards for 6 every 2 seconds. |
| 20 | Lesser Healing Wave Changed 6 ranks · 20, 28, 36, 44, 52, 60 | Heals a friendly target for 150 to 173. 105 Mana · 40 yd range · 1.5 sec cast | Heals a friendly target for 171 to 195. |
| 20 | Totemic Recall New | Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall. Instant | Did not exist |
| 22 | Cure Disease | Cures 1 disease on the target. 9% of base mana · 30 yd range · Instant | Unchanged |
| 22 | Poison Cleansing Totem Changed | Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 min. 10% of base mana · Instant | Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 20 yards every 5 seconds. Lasts 2 min. |
| 22 | Totemic Projection New | Relocates your active totems to the specified location. 25% of base mana · 30 yd range · Instant · 1 min cooldown | Did not exist |
| 22 | Water Breathing | Allows the target to breathe underwater for 10 min. 50 Mana · 30 yd range · Instant | Unchanged |
| 24 | Frost Resistance Totem Changed 3 ranks · 24, 38, 54 | Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 30, if within 30 yards. 75 Mana · Instant | Summons a Frost Resistance Totem with 5 health at the feet of the caster for 2 min. The totem increases party members' frost resistance by 30, if within 20 yards. |
| 26 | Far Sight | Changes the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors. 80 Mana · 2 sec cast | Unchanged |
| 26 | Magma Totem Changed 4 ranks · 26, 36, 46, 56 | Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 20 Fire damage to creatures within 8 yards every 2 seconds. 230 Mana · Instant | Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 22 Fire damage to creatures within 8 yards every 2 seconds. |
| 26 | Mana Spring Totem Changed 4 ranks · 26, 36, 46, 56 | Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 4 mana every 2 seconds to group members within 30 yards. 40 Mana · Instant | Summons a Mana Spring Totem with 5 health at the feet of the caster for 1 min that restores 4 mana every 2 seconds to group members within 20 yards. |
| 28 | Fire Resistance Totem Changed 3 ranks · 28, 42, 58 | Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 30. 75 Mana · Instant | Summons a Fire Resistance Totem with 5 health at the feet of the caster for 2 min that increases the fire resistance of party members within 20 yards by 30. |
| 28 | Flametongue Totem Changed 4 ranks · 28, 38, 48, 58 | Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 30 yards. Each hit causes 6.12 to 21.92 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min. 90 Mana · Instant | Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes 6.4 to 19.6 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 min. |
| 28 | Water Walking | Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect. 95 Mana · 30 yd range · Instant | Unchanged |
| 30 | Astral Recall | Yanks the caster through the twisting nether back to your home. Speak to an Innkeeper in a different place to change your home location. 150 Mana · 10 sec cast · 15 min cooldown | Unchanged |
| 30 | Call of the Ancestors New | Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements. 3 sec cast | Did not exist |
| 30 | Grounding Totem | Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 sec. 6% of base mana · Instant · 15 sec cooldown | Unchanged |
| 30 | Nature Resistance Totem Changed 3 ranks · 30, 44, 60 | Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 30. 75 Mana · Instant | Summons a Nature Resistance Totem with 5 health at the feet of the caster for 2 min that increases the nature resistance of party members within 20 yards by 30. |
| 30 | Reincarnation | Allows you to resurrect yourself upon death with 20% health and mana. | Unchanged |
| 30 | Windfury Weapon Changed 4 ranks · 30, 40, 50, 60 | Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 104 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes. 90 Mana · Instant | Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 104 extra melee attack power. Lasts for 5 minutes. |
| 32 | Chain Lightning Changed 4 ranks · 32, 40, 48, 56 | Hurls a lightning bolt at the enemy, dealing 85 to 97 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. 225 Mana · 30 yd range · 2 sec cast · 6 sec cooldown | Hurls a lightning bolt at the enemy, dealing 200 to 226 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. |
| 32 | Windfury Totem Changed 3 ranks · 32, 42, 52 | Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within X yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min. 115 Mana · Instant | Summons a Windfury Totem with 5 health at the feet of the caster. The totem enchants all party members main-hand weapons with wind, if they are within 20 yards. Each hit has a 20% chance of granting the attacker 1 extra attack with 122 extra melee attack power. Lasts 2 min. |
| 34 | Sentry Totem | Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and shaman sight. 65 Mana · Instant | Unchanged |
| 36 | Windwall Totem Changed 3 ranks · 36, 46, 56 | Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 32. Lasts 5 min. 115 Mana · Instant | Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing ranged damage taken by 32. Lasts 2 min. |
| 38 | Disease Cleansing Totem Changed | Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 2 min. 10% of base mana · Instant | Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 20 yards every 5 seconds. Lasts 2 min. |
| 40 | Call of the Spirits New | Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors. 3 sec cast | Did not exist |
| 40 | Chain Heal Changed 3 ranks · 40, 46, 54 | Heals the friendly target for 245 to 282, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets. 260 Mana · 40 yd range · 2.5 sec cast | Heals the friendly target for 333 to 381, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets. |
| 42 | Grace of Air Totem Changed 3 ranks · 42, 56, 60 | Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 49. Lasts 5 min. 155 Mana · Instant | Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 20 yards by 43. Lasts 2 min. |
| 48 | Mana Tide Totem Changed 2 ranks · 48, 58 Talent rank 1 | Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 197 mana every 3 seconds to group members within 30 yards. 30 Mana · Instant · 5 min cooldown | Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 230 mana every 3 seconds to group members within 20 yards. |
| 50 | Lava Burst New 2 ranks · 50, 60 Talent rank 1 | You hurl molten lava at the target, dealing 164 to 212 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. 230 Mana · 30 yd range · 2.5 sec cast · 10 sec cooldown | Did not exist |
| 50 | Riptide New 2 ranks · 50, 60 Talent rank 1 | Heals a friendly target for 613 to 678, an additional 575 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. 300 Mana · 40 yd range · Instant · 6 sec cooldown | Did not exist |
| 50 | Tranquil Air Totem Gone | Summons a Tranquil Air Totem with 5 health at the feet of the caster. The totem reduces the threat caused by all party members within 20 yards by 20%. Lasts 2 min. 8% of base mana · Instant | No longer taught |
- New is new in Forever, Changed means the text, rank, level or cost differs from Classic, and Gone is a Classic ability the Forever trainer no longer teaches. Anything unmarked is identical in both.
- The level column is where rank 1 is learnt. Later ranks are listed under the name.
- Read out of the Forever client and compared against Classic Era, so this is the kit as it stands in the build, not a patch note.
- An X stands where the client would put a number it works out from your own character, such as attack power or Spirit. The source publishes the formula rather than the value, so it is left as X rather than guessed at.
What changed
- Shamans are no longer Horde-onlyDwarves can play Shaman for the first time, and Horde-aligned Skyborne join the existing roster. This is the largest identity change the class has had since Vanilla.
- Lava BurstElemental gains a Fire nuke that interacts with Flame Shock, giving the tree a hard-hitting button it never had.
-
Maelstrom WeaponMelee hits reduce the cast time of your next spell, finally connecting Enhancement's melee and casting halves instead of leaving them separate. - RiptideRestoration gets an instant heal with a heal-over-time attached, widening a toolkit that was almost entirely direct heals in Classic.
- Two-handed weapons are baselineTwo-handed axes and maces no longer cost a talent. Dual wield was not available in the level 38 BlizzCon build.
-
Enhancement can tankSpirit Weapons raises threat while Rockbiter is active and lowers it without, and other talents add parry and threat generation. There is no separate tank spec, but the support is deliberate. -
Improved StormstrikeA chance to reset Stormstrike's cooldown on dodge or parry, which pushes further toward defensive melee builds. - Ghost Wolf indoorsImproved Ghost Wolf makes the form usable indoors, and instant at two points invested.
- Totemic ProjectionA new ability that relocates all of your totems at once.
New & removed talents
New (17)
-
Lava Burst -
Maelstrom Weapon -
Riptide -
Improved Stormstrike -
Lightning Overload -
Elemental Alacrity -
Elemental Reach -
Earthbound -
Improved Fire Nova -
Mental Dexterity -
Mental Quickness -
Mindfulness -
Natural Grace -
Rage of the Farseer -
Shamanistic Focus -
Spirit Weapons -
Water Shield
Removed (13)
-
Elemental Mastery -
Enhancing Totems -
Healing Grace -
Improved Fire Totems -
Improved Weapon Totems -
Lightning Mastery -
Nature's Guidance -
Parry -
Shield Specialization -
Storm Reach -
Totemic Mastery -
Two-Handed Axes and Maces -
Weapon Mastery
Playable races
Alliance
- Dwarf
Horde
- Orc
- Tauren
- Troll
- Skyborne
Enhancement is the tree to watch. Maelstrom Weapon alone changes the rotation from “melee, occasionally cast” into something with a real decision in it, and the threat and parry talents sitting alongside it suggest Blizzard expects people to try tanking with it whether or not there is a spec label for it.
Forever is still in beta. Talents, abilities and the numbers on them are read from the build that is live now, so anything here can change.
Last updated 18 September 2026