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Characters of several races standing together

Races

Racials

Every race got four racials in Forever, and hardly any of them came through Classic untouched. Of the 48 listed here, 14 are new, 17 were rewritten and 11 are gone. Resistance racials are the clearest casualty: every one of them was cut.

Human Alliance

New class in Forever: Hunter

  • Will to Survive New

    Instantly removes all Stun effects.3 min cooldown

  • Sword Specialization Passive Changed

    Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

    In Classic Skill with Swords and Two-Handed Swords increased by 5.

  • Perception Same

    Dramatically increases stealth detection for 20 sec.3 min cooldown

  • The Human Spirit Passive Same

    Spirit increased by 5%.

  • Diplomacy Passive Gone

    Classic only Reputation gains increased by 10%.

  • Mace Specialization Passive Gone

    Classic only Skill with Maces and Two-Handed Maces increased by 5.

Dwarf Alliance

New class in Forever: Shaman

  • Big Game Hunter Passive New

    Damage dealt versus Beasts increased by 5%.

  • Mace Specialization Passive New

    Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

  • Stoneform Changed

    Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.3 min cooldown

    In Classic While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.

  • Find Treasure Same

    Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.

  • Frost Resistance Passive Gone

    Classic only Frost resistance increased by 10.

  • Gun Specialization Passive Gone

    Classic only Guns skill increased by 5.

Night Elf Alliance

  • Elune's Light New

    Increases your critical strike chance with all spells and attacks by 10% for 15 sec.3 min cooldown

  • Quickness Passive Changed

    Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

    In Classic Dodge chance increased by 1%.

  • Shadowmeld Changed

    Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.10 sec cooldown

    In Classic Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.

  • Wisp Spirit Passive Changed

    Transform into a wisp upon death, increasing movement speed by 75%.

    In Classic Transform into a wisp upon death, increasing speed by 50%.

  • Nature Resistance Passive Gone

    Classic only Nature Resistance increased by 10.

Gnome Alliance

New class in Forever: Priest

  • Eureka! New

    The client ships one version per resource: Your next 3 damaging abilities have their Energy cost reduced by 20% and deal 10% more damage. Your next 3 damaging abilities have their Mana cost reduced by 50% and deal 10% more damage. Your next 3 damaging or healing abilities have their Mana cost reduced by 15% and deal 10% more damage or healing. Your next 3 damaging abilities have their Rage cost reduced by 40% and deal 10% more damage.2 min cooldown

  • Engineering Specialization Passive Changed

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

    In Classic Engineering skill increased by 15.

  • Escape Artist Changed

    Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.2 min cooldown

    In Classic Escape the effects of any immobilization or movement speed reduction effect. · 1 min cooldown

  • Expansive Mind Passive Changed

    The client ships one version per resource: Maximum Mana increased by 5%. Maximum Energy increased by 5%. Maximum Rage increased by 5%.

    In Classic Intelligence increased by 5%.

  • Arcane Resistance Passive Gone

    Classic only Arcane Resistance increased by 10.

Skyborne Alliance and Horde

  • Elemental Insight Passive New

    Damage dealt versus Elementals increased by 5%.

  • Read Ley Line Alliance only New

    Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.2 min cooldown

  • Skysight Horde only New

    Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.2 min cooldown

  • Walk on Air New

    Glide downward through the air for 10 sec while controlling your direction of travel.2 min cooldown

  • Wind Blessed Passive New

    Increases your spellcasting, melee, and ranged Haste by 1%.

Orc Horde

New class in Forever: Mage

  • Shatter Curse New

    Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.3 min cooldown

  • Axe Specialization Passive Changed

    Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

    In Classic Skill with Axes and Two-Handed Axes increased by 5.

  • Blood Fury Changed

    Increases Attack Power and Spell Power by 10% for 15 sec.2 min cooldown

    In Classic Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec.

  • Hardiness Passive Changed

    Duration of Stun effects on you reduced by 20%.

    In Classic Chance to resist Stun effects increased by an additional 25%.

  • Command Passive Gone

    Classic only Damage dealt by Hunter and Warlock pets increased by 5%.

Tauren Horde

  • Plainsrunning Passive New

    Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

  • Cultivation Changed

    Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

    In Classic Herbalism skill increased by 15.

  • Endurance Passive Changed

    Total Health increased by 5% and chance to hit increased by 1%.

    In Classic Total Health increased by 5%.

  • War Stomp Same

    Stuns up to 5 enemies within 8 yds for 2 sec.2 min cooldown

  • Nature Resistance Passive Gone

    Classic only Nature Resistance increased by 10.

Troll Horde

New class in Forever: Warlock

  • Rapid Regeneration New

    Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.3 min cooldown

  • Berserking Changed

    Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate the ability. Lasts 10 sec.3 min cooldown

    In Classic Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate the ability. Lasts 10 sec.

  • Regeneration Passive Changed

    Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

    In Classic Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.

  • Beast Slaying Passive Same

    Damage dealt versus Beasts increased by 5%.

  • Bow Specialization Passive Gone

    Classic only Skill with Bow Weapons increased by 5.

  • Throwing Specialization Passive Gone

    Classic only Skill with Throwing Weapons increased by 5.

Undead Horde

New class in Forever: Paladin

  • Touch of the Grave Passive New

    The client ships 2 versions of this racial: Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health. Your spells and attacks have a 10% chance to drain Health from the target, up to 5% of your maximum Health.

  • Cannibalize Changed

    When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.2 min cooldown

    In Classic When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Will of the Forsaken Changed

    Instantly removes all Charm, Fear and Sleep effects.2 min cooldown

    In Classic Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.

  • Underwater Breathing Passive Same

    Underwater breath lasts 300% longer than normal.

  • Shadow Resistance Passive Gone

    Classic only Shadow Resistance increased by 10.

Alliance Alliance

Horde Horde

Last updated 2026-09-18