
Races
Racials
Every race got four racials in Forever, and hardly any of them came through Classic untouched. Of the 50 listed here, 16 are new, 17 were rewritten and 13 are gone. Resistance racials are the clearest casualty: every one of them was cut.
Human
New class in Forever: Hunter
- Will to Survive New
Instantly removes all Stun effects.3 min cooldown
- Sword Specialization Passive Gone
Classic only Skill with Swords and Two-Handed Swords increased by 5.
- Perception Same
Dramatically increases stealth detection for 20 sec.3 min cooldown
In Classic Dramatically increases stealth detection for 20 sec.
- The Human Spirit Passive Same
Spirit increased by 5%.
In Classic Spirit increased by 5%.
- Diplomacy Passive Gone
Classic only Reputation gains increased by 10%.
- Mace Specialization Passive Gone
Classic only Skill with Maces and Two-Handed Maces increased by 5.
- Ruthless Passive New
Increases your critical strike chance with all spells and attacks by 2%.
Blizzard said Human Sword Specialization is replaced by Ruthless: 2% increased critical strike chance.
Priest only
- Divine Grace Level 58 New
Instantly heals a friendly target below 50% Health for 1284 to 1515 and removes Weakened Soul from that target. Cannot be cast on self.40 yd range · Instant · 10 min cooldown
- Feedback Level 60 Same
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.230 Mana · Instant · 3 min cooldown
In ClassicThe priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Dwarf
New class in Forever: Shaman
- Big Game Hunter Passive New
Damage dealt versus Beasts increased by 5%.
- Stoneform Changed
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.3 min cooldown
In Classic While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.
- Find Treasure Changed
Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
In Classic Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.
Blizzard said Dwarf Find Treasure now also gives a chance to find additional items in most chests.
- Frost Resistance Passive Gone
Classic only Frost resistance increased by 10.
- Gun Specialization Passive Gone
Classic only Guns skill increased by 5.
- Earth Fury Passive New
Increases your critical strike bonus to damage and healing by 2%.
Blizzard said Dwarf Mace Specialization is replaced by Earth Fury: 2% increased critical damage and healing.
Priest only
- Desperate Prayer Level 58 Changed
Instantly heals the caster for 1284 to 1515.Instant · 10 min cooldown
In ClassicInstantly heals the caster for 1340 to 1578.
- Chastise Level 60 New
Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.225 Mana · 20 yd range · Instant · 2 min cooldown
Night Elf
- Elune's Light New
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.3 min cooldown
- Quickness Passive Changed
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
In Classic Dodge chance increased by 1%.
Blizzard said Night Elf Quickness: its movement speed increase now stacks with other movement speed increases.
- Shadowmeld Changed
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.10 sec cooldown
In Classic Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.
- Wisp Spirit Passive Changed
Transform into a wisp upon death, increasing movement speed by 75%.
In Classic Transform into a wisp upon death, increasing speed by 50%.
Blizzard said Night Elves no longer display their shields while in Wisp Form.
- Nature Resistance Passive Gone
Classic only Nature Resistance increased by 10.
Priest only
- Starshards Level 58 Changed
Rains starshards down on the enemy target's head, causing 1800 Arcane damage over 6 sec.350 Mana · 30 yd range · Instant · 30 sec cooldown
In ClassicRains starshards down on the enemy target's head, causing 936 Arcane damage over 6 sec.
- Elune's Grace Level 20 Changed
Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.3% of base mana · Instant · 5 min cooldown
In ClassicReduces ranged damage taken by 95 and increases chance to dodge by 10% for 15 sec.
Gnome
New class in Forever: Priest
- Eureka! New
The client ships one version per resource: Your next 3 damaging abilities have their Energy cost reduced by 10% and deal 10% more damage. Your next 3 damaging abilities have their Rage cost reduced by 10% and deal 10% more damage. Your next 3 damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing. Your next 3 damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.2 min cooldown
- Engineering Specialization Passive Changed
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
In Classic Engineering skill increased by 15.
- Escape Artist Changed
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.2 min cooldown
In Classic Escape the effects of any immobilization or movement speed reduction effect. · 1 min cooldown
- Expansive Mind Passive Changed
The client ships one version per resource: Maximum Mana increased by 5%. Maximum Energy increased by 5%. Maximum Rage increased by 5%.
In Classic Intelligence increased by 5%.
- Arcane Resistance Passive Gone
Classic only Arcane Resistance increased by 10.
Priest only
- Confounding Flash Level 10 New
Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.3% of base mana · 0.5 sec cast · 2 min cooldown
- Contingency Plan Level 60 New
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.30 yd range · Instant · 10 min cooldown
Skyborne
- Elemental Insight Passive New
Damage dealt versus Elementals increased by 5%.
- Skysight Horde only New
Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.2 min cooldown
Blizzard said Skyborne Skysight can now be cast while moving.
- Walk on Air New
Glide downward through the air for 10 sec while controlling your direction of travel.1.5 min cooldown
Blizzard said Skyborne Walk on Air's cooldown is 90 seconds (was 2 minutes).
- Wind Blessed Passive New
Increases your spellcasting, melee, and ranged Haste by 3%.
Blizzard said Skyborne Wind Blessed now gives 3% Haste (was 1%).
- Read Leyline Alliance only New
Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.2 min cooldown
Blizzard said Skyborne Read Leyline can now be cast while moving, and its minimum duration is 30 seconds (was 20 seconds).
Orc
New class in Forever: Mage
- Shatter Curse New
Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.3 min cooldown
Blizzard said Orc Shatter Curse now dispels Curses and Banes (it granted immunity), and magic damage taken is reduced by 5% (was 15%).
- Axe Specialization Passive Gone
Classic only Skill with Axes and Two-Handed Axes increased by 5.
- Blood Fury Changed
Increases Attack Power and Spell Power by 10% for 15 sec.3 min cooldown
In Classic Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec.
Blizzard said Orc Blood Fury's cooldown is 3 minutes (was 2 minutes).
- Hardiness Passive Changed
Duration of Stun effects on you reduced by 20%.
In Classic Chance to resist Stun effects increased by an additional 25%.
- Command Passive Gone
Classic only Damage dealt by Hunter and Warlock pets increased by 5%.
- Savage Passive New
Increases your critical strike chance with all spells and abilities by 1%.
Blizzard said Orc Axe Specialization is replaced by Savage: 1% increased critical strike chance.
Tauren
- Plainsrunning Passive New
Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.
- Cultivation Changed
Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
In Classic Herbalism skill increased by 15.
Blizzard said Tauren Cultivation's cooldown is 15 minutes (was 60 minutes).
- Endurance Passive Changed
Total Health increased by 5% and critical strike bonus to damage and healing increased by 2%.
In Classic Total Health increased by 5%.
Blizzard said Tauren Endurance now grants 2% increased critical damage and healing (it was 1% hit chance).
- War Stomp Changed
Stuns up to 5 enemies within 8 yds for 2 sec.1.5 min cooldown
In Classic Stuns up to 5 enemies within 8 yds for 2 sec.
Blizzard said Tauren War Stomp's cooldown is 90 seconds (was 2 minutes).
- Nature Resistance Passive Gone
Classic only Nature Resistance increased by 10.
Troll
New class in Forever: Warlock
- Rapid Regeneration New
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.3 min cooldown
- Berserking Changed
Increases your spellcasting and attack speed by 10% for 10 sec.3 min cooldown
In Classic Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.
- Regeneration Passive Changed
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
In Classic Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
Blizzard said Troll Regeneration's Health regeneration bonuses are 20% (was 10%).
- Beast Slaying Passive Same
Damage dealt versus Beasts increased by 5%.
In Classic Damage dealt versus Beasts increased by 5%.
- Bow Specialization Passive Gone
Classic only Skill with Bow Weapons increased by 5.
- Throwing Specialization Passive Gone
Classic only Skill with Throwing Weapons increased by 5.
Priest only
- Hex of Weakness Level 60 Changed
Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min240 Mana · 30 yd range · Instant
In ClassicWeakens the target enemy, reducing damage caused by 20 and reducing the effectiveness of any healing by 20%. Lasts 2 min.
- Shadowguard Level 60 Changed
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.250 Mana · Instant
In ClassicThe caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 116 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Undead
New class in Forever: Paladin
- Touch of the Grave Passive New
The client ships 2 versions of this racial: Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health. Your spells and attacks have a 10% chance to drain Health from the target, up to 5% of your maximum Health.
- Cannibalize Changed
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.2 min cooldown
In Classic When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Blizzard said Cannibalize cannot be used while immune to Physical damage.
- Will of the Forsaken Changed
Instantly removes all Charm, Fear and Sleep effects.2 min cooldown
In Classic Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.
Blizzard said Undead can no longer use Will of the Forsaken while under the effects of Scatter Shot.
- Underwater Breathing Passive Same
Underwater breath lasts 300% longer than normal.
In Classic Underwater breath lasts 300% longer than normal.
- Shadow Resistance Passive Gone
Classic only Shadow Resistance increased by 10.
Priest only
- Touch of Weakness Level 60 Changed
The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.195 Mana · Instant
In ClassicThe next melee attack on the caster will cause 64 Shadow damage and reduce the damage caused by the attacker by 20 for 2 min.
- Dark Sacrifice Level 60 New
Cannibalize 1600 of your own Health over 15 sec to gain (1600 + Spirit) Mana.Instant · 10 min cooldown
Alliance
- Human 7 classes
- Dwarf 6 classes
- Night Elf 5 classes
- Gnome 5 classes
- Skyborne 5 classes
Horde
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