Hunter
DPS Beast Mastery · Marksmanship · Survival
Pet handling is dragged into the modern era, traps work in combat, and Marksmanship can drop the pet entirely. Survival gets deliberate melee support for the first time.
Talent calculator
Beast Mastery
00 points · 16 talents · 44 ranks
Marksmanship
00 points · 16 talents · 52 ranks
Survival
00 points · 18 talents · 52 ranks
- Click to spend a point, right-click to take one back.
- A green border means partly filled, gold means maxed. That is the convention the game uses, so a written guide reads the same here.
- Each row needs 5 points in that tree for every row above it. Arrows mark talents that need another talent maxed first.
- A small + marks a talent that is new in Forever (4 of 50 on Hunter).
Abilities
Every ability the Hunter trainer teaches, in the order you learn them. 57 in total: 7 new in Forever, 24 with changed text, 1 no longer taught.
| Level | Ability | In Forever | In Classic |
|---|---|---|---|
| 1 | Aspect of the Viper New | The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time. Instant | Did not exist |
| 1 | Auto Shot | Automatically shoots the target until cancelled. 35 yd range · Instant | Unchanged |
| 1 | Heart of the Lion New | The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by 280 for all nearby allies, and increasing total stats for the Hunter by an additional 10%. 8% of base mana · Instant | Did not exist |
| 1 | Raptor Strike Changed 8 ranks · 1, 8, 16, 24, 32, 40, 48, 56 | A strong attack that deals melee weapon damage plus 5. 10 Mana · Melee Range · Instant · 6 sec cooldown | A strong attack that increases melee damage by 5. |
| 1 | Track Beasts | Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time. Instant | Unchanged |
| 4 | Aspect of the Monkey Changed | The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time. 20 Mana · 100 yd range · Instant | The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time. |
| 4 | Serpent Sting Changed 9 ranks · 4, 10, 18, 26, 34, 42, 50, 58, 60 | Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. 15 Mana · 35 yd range · Instant | Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. |
| 6 | Arcane Shot Changed 8 ranks · 6, 12, 20, 28, 36, 44, 52, 60 | An instant shot that causes 20 Arcane damage. 25 Mana · 35 yd range · Instant · 6 sec cooldown | An instant shot that causes 13 Arcane damage. |
| 6 | Hunter's Mark Changed 4 ranks · 6, 22, 40, 58 | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. 15 Mana · 100 yd range · Instant | Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. |
| 8 | Concussive Shot | Dazes the target, slowing movement speed by 50% for 4 sec. 8% of base mana · 35 yd range · Instant · 12 sec cooldown | Unchanged |
| 10 | Aspect of the Hawk Changed 7 ranks · 10, 18, 28, 38, 48, 58, 60 | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time. 20 Mana · Instant | The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time. |
| 10 | Call Pet | Summons your pet to you. Instant | Unchanged |
| 10 | Dismiss Pet | Dismiss your pet. Dismissing your pet will reduce its happiness by 50. 10 yd range · 5 sec cast | Unchanged |
| 10 | Feed Pet | Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result. 10 yd range · Instant | Unchanged |
| 10 | Revive Pet | Revive your pet, returning it to life with 15% of its health. 100% of base mana · 10 sec cast | Unchanged |
| 10 | Tame Beast | Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy. 60% of base mana · 30 yd range · Instant | Unchanged |
| 10 | Track Humanoids | Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time. Instant | Unchanged |
| 12 | Distracting Shot 6 ranks · 12, 20, 30, 40, 50, 60 | Distract the target, causing threat. 20 Mana · 35 yd range · Instant · 8 sec cooldown | Unchanged |
| 12 | Mend Pet 7 ranks · 12, 20, 28, 36, 44, 52, 60 | Heals your pet 20 health every second while you focus. Lasts 5 sec. 50 Mana · 20 yd range · Instant | Unchanged |
| 12 | Wing Clip 3 ranks · 12, 38, 60 | Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec. 40 Mana · Melee Range · Instant | Unchanged |
| 14 | Eagle Eye | Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min. 25 Mana · Instant | Unchanged |
| 14 | Eyes of the Beast Changed | Take direct control of your pet and see through its eyes for 2 min. 20 Mana · 2 sec cast | Take direct control of your pet and see through its eyes for 1 min. |
| 14 | Scare Beast 3 ranks · 14, 30, 46 | Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. 35 Mana · 10 yd range · 1.5 sec cast · 30 sec cooldown | Unchanged |
| 16 | Immolation Trap Changed 5 ranks · 16, 26, 36, 46, 56 | Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. 50 Mana · Instant · 30 sec cooldown | Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. |
| 16 | Mongoose Bite Changed 4 ranks · 16, 30, 44, 58 | Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge. 30 Mana · Melee Range · Instant · 5 sec cooldown | Counterattack the enemy for 25 damage. Can only be performed after you dodge. |
| 18 | Multi-Shot Changed | Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot. 13.9% of base mana · 35 yd range · 0.5 sec cast · 6 sec cooldown | Fires several missiles, hitting 3 targets. |
| 18 | Track Undead | Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time. Instant | Unchanged |
| 20 | Aspect of the Cheetah | The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time. 40 Mana · Instant | Unchanged |
| 20 | Disengage Changed 3 ranks · 20, 34, 48 | Attempts to disengage from the target by reducing threat. Disables auto-attack. 50 Mana · Melee Range · Instant · 5 sec cooldown | Attempts to disengage from the target, reducing threat. Character exits combat mode. |
| 20 | Freezing Trap Changed 3 ranks · 20, 40, 60 | Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time. 50 Mana · Instant · 30 sec cooldown | Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. |
| 22 | Scorpid Sting Changed | Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target. 9% of base mana · 35 yd range · Instant | Stings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target. |
| 24 | Beast Lore | Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. 40 Mana · 40 yd range · Instant | Unchanged |
| 24 | Track Hidden | Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time. Instant | Unchanged |
| 26 | Rapid Fire Changed | Increases ranged and melee attack speed by 40% for 15 sec. 100 Mana · Instant · 5 min cooldown | Increases ranged attack speed by 40% for 15 sec. |
| 26 | Track Elementals | Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time. Instant | Unchanged |
| 28 | Aimed Shot Changed 5 ranks · 28, 36, 44, 52, 60 | An aimed shot that increases ranged damage by 34. Aimed Shot shares its cooldown with Multi-Shot. 115 Mana · 35 yd range · 2 sec cast · 6 sec cooldown | An aimed shot that increases ranged damage by 125. |
| 28 | Frost Trap Changed | Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time. 60 Mana · Instant · 30 sec cooldown | Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. |
| 30 | Aspect of the Beast Changed 4 ranks · 30, 40, 50, 60 | The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time. 50 Mana · Instant | The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time. |
| 30 | Counterattack Changed 3 ranks · 30, 42, 54 Talent rank 1 | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 40 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. 45 Mana · Melee Range · Instant · 5 sec cooldown | A strike that becomes active after parrying an opponent's attack. This attack deals 70 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. |
| 30 | Feign Death Changed | Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die. 80 Mana · Instant · 30 sec cooldown | Feign death which may trick enemies into ignoring you. Lasts up to 6 min. |
| 30 | Lacerate New 4 ranks · 30, 40, 50, 60 | Wounds the target causing them to bleed for 147 damage over 21 sec. 40 Mana · Melee Range · Instant | Did not exist |
| 32 | Enchanted Flare New | Exposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec. 50 Mana · 30 yd range · Instant · 30 sec cooldown | Did not exist |
| 32 | Flare | Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec. 50 Mana · 30 yd range · Instant · 15 sec cooldown | Unchanged |
| 32 | Track Demons | Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time. Instant | Unchanged |
| 32 | Trueshot Aura Changed 3 ranks · 32, 50, 60 Talent rank 1 | Increases the Ranged Attack Power of party members within 45 yards by 40. Lasts 30 min. 245 Mana · Instant | Increases the attack power of party members within 45 yards by 75. Lasts 30 min. |
| 34 | Explosive Trap Changed 3 ranks · 34, 44, 54 | Place a Fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time. 275 Mana · Instant · 30 sec cooldown | Place a fire trap that explodes when an enemy approaches, causing 105 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. |
| 36 | Summon Hawk New 3 ranks · 36, 48, 60 Talent rank 1 | Command a hawk to dive-bomb your targeted enemy, dealing X Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. 105 Mana · 35 yd range · Instant · 6 sec cooldown | Did not exist |
| 36 | Viper Sting Changed 3 ranks · 36, 46, 56 | Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target. 135 Mana · 35 yd range · Instant · 15 sec cooldown | Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target. |
| 40 | Aspect of the Pack | The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time. 100 Mana · Instant | Unchanged |
| 40 | Track Giants | Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time. Instant | Unchanged |
| 40 | Volley Changed 3 ranks · 40, 50, 58 | Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. 350 Mana · 35 yd range · Instant | Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec. |
| 46 | Aspect of the Wild Changed 2 ranks · 46, 56 | The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time. 90 Mana · Instant | The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time. |
| 48 | Sniper Shot New 2 ranks · 48, 58 Talent rank 1 | A steady snipe that increases ranged damage by 225. 365 Mana · 35 yd range · 4 sec cast · 15 sec cooldown | Did not exist |
| 50 | Track Dragonkin | Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time. Instant | Unchanged |
| 50 | Wyvern Sting Gone 2 ranks · 50, 60 | A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 420 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time. 155 Mana · 35 yd range · Instant · 2 min cooldown | No longer taught |
| 60 | Aspect of the Falcon New | The hunter takes on the aspects of a Falcon, increasing melee and ranged Attack Power by the same amount as their highest rank of Aspect of the Hawk. While Aspect of the Falcon is active, the Improved Aspect of the Hawk talent can now proc from and benefit melee attacks. Only one Aspect can be active at a time. 120 Mana · Instant | Did not exist |
| 60 | Tranquilizing Shot | Attempts to remove 1 Frenzy effect from an enemy creature. 270 Mana · 35 yd range · Instant · 20 sec cooldown | Unchanged |
- New is new in Forever, Changed means the text, rank, level or cost differs from Classic, and Gone is a Classic ability the Forever trainer no longer teaches. Anything unmarked is identical in both.
- The level column is where rank 1 is learnt. Later ranks are listed under the name.
- Read out of the Forever client and compared against Classic Era, so this is the kit as it stands in the build, not a patch note.
- An X stands where the client would put a number it works out from your own character, such as attack power or Spirit. The source publishes the formula rather than the value, so it is left as X rather than guessed at.
What changed
- Traps can be set in combatThe single biggest quality-of-life change to the class. Classic required you to drop combat first.
-
Lone WolfMarksmanship can give up the pet for a personal damage bonus, which removes pet management from the spec entirely. - Modern pet controlPet stances and commands work the way they do in later expansions rather than Classic's clumsier version.
-
Survival meleeStrider Kick and Lacerating Strikes give the tree melee tools instead of leaving it a pure utility pick. - Damage over time can critSerpent Sting and Explosive Trap benefit, which matters most for Survival.
New & removed talents
New (18)
-
Careful Aim -
Deadly Aspects -
Expose Prey -
Focused Fire -
Improved Stings -
Improved Tracking -
Lacerating Strikes -
Lethal Attacks -
Lone Wolf -
Predator's Edge -
Rapid Killing -
Rapid Recuperation -
Resourcefulness -
Sniper Shot -
Strider Kick -
Summon Hawk -
Survival Tactics -
Survivalist's Discipline
Removed (14)
-
Aimed Shot -
Humanoid Slaying -
Improved Aspect of the Hawk -
Improved Eyes of the Beast -
Improved Feign Death -
Improved Hunter's Mark -
Improved Scorpid Sting -
Improved Serpent Sting -
Killer Instinct -
Lethal Shots -
Monster Slaying -
Thick Hide -
Trap Mastery -
Wyvern Sting
Playable races
Alliance
- Dwarf
- Night Elf
- Human
- Skyborne
Horde
- Orc
- Tauren
- Troll
- Skyborne
Forever is still in beta. Talents, abilities and the numbers on them are read from the build that is live now, so anything here can change.
Last updated 18 September 2026