Quests
159 quests across 21 instances, 60 of them new in Forever. Levels 15 to 60, and 51 sit in a chain.
Quests are server-side in Forever, so the client build carries their ids and nothing more. Every line here is an answer the beta server gave a running client, which means this list grows as the beta is played rather than being complete today.
Hall of Thanes dungeon · level 13–18 · 4 quests
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An Ancient Grudge New 15
Put the spirit of Faldrim Anvilmar to rest and then return to the Ghostly Attendant in the Hall of Thanes.
ObjectivesFaldrim Anvilmar
The... Thane... my mighty... Thane... he... needs to... rest.
Please... help him... help him... rest...
Consumed... by... ancient... grudge... No... rest...
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Important Heirlooms New 15
Collect 8 Dwarven Heirlooms from the Hall of Thanes.
ObjectivesDwarven Heirloom ×8
Turned in toThom Filch
You there, adventurer... I could really use your aid.
I was sneaking--uh... 'patrolling' in the vaults when a force of Dark Iron dwarves emerged from the depths in mole machines! I don't know what they are here for, but there is priceless loot--uh or, rather... I mean, 'important cultural heirlooms' down there! Please, recover any such relics you see and return them here.
I assure you that anything you recover will be catalogued and returned to its proper place of honor.
Pays 7s
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The Restless Dead New 15
Kill 15 Enraged Apparitions, 10 Tormented Souls and put the spirit of Anvilmar to rest.
ObjectivesEnraged Apparition ×15, Tormented Soul ×10
Turned in toAfadra Dunwall
Something has disturbed the tombs down in the Hall of Thanes, and strange noises have been heard coming from deep within the vaults. The spirits of the dead are light sleepers, and whatever is going on down there seems to have startled them.
Head down there and see what you can do about that for us. If any of the dead are awake--well, put them back down!
Pays 7s
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Old Ironforge Incursion New 16
Enter the Hall of Thanes beneath Old Ironforge and claim the Head of Durgen Dirgehammer.
ObjectivesDurgen Dirgehammer's Head
Turned in toKing Magni Bronzebeard
Chainstep 2 of 2
Gather some allies and head down into the caverns beneath Old Ironforge. Enter the Hall of Thanes there and push to the lower vaults.
My Dark Iron is a bit rusty, but I can make out a name--one Durgen Dirgehammer. It's likely that he's the commander. Take his head and deliver it to King Magni Bronzebeard.
Oh, and when you do, tell him his old friend Farsen sends his regards!
Pays 8s · Ironforge +100 · Gnomeregan Exiles +100
Ragefire Chasm dungeon · level 13–18 · 6 quests
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Testing an Enemy's Strength 15
Search Orgrimmar for Ragefire Chasm, then kill 8 Ragefire Troggs and 8 Ragefire Shaman before returning to Rahauro in Thunder Bluff.
ObjectivesRagefire Trogg ×8, Ragefire Shaman ×8
Turned in toRahauro
Beneath the city of Orgrimmar, stout creatures known as troggs started coming to the surface from deep below the lava filled tunnels. In her ever-benevolence, Magatha sought to make peace with the creatures, but they turned on her diplomats, killing them. She will not allow such treatment of the tauren people and now consider the creatures a threat to all of the Horde.
She asks that you put an end to this trogg threat before it overwhelms the Horde from below. Find Ragefire Chasm and destroy them all.
Pays 7s
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Hidden Enemies 16
Kill Bazzalan and Jergosh the Invoker before returning to Thrall in Orgrimmar.
ObjectivesBazzalan, Jergosh the Invoker
Turned in toThrall
Chainstep 2 of 4
Hmm, leaders of the Searing Blade... this concerns me most. If they are the ones of value to Neeru, then those are who we must target first. This satyr... Bazzalan, and the other Neeru mentioned--what was he, a warlock?--must be slain.
Return to the Cleft of Shadow and enter Ragefire Chasm, <name>. Find these two leaders of the Searing Blade, and kill them. But be careful not to let Neeru know it was you who did this. You must retain your identity as one of his brothers/sisters in arms.
Pays 8s
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Returning the Lost Satchel 16
Take the Grimtotem Satchel to Rahauro in Thunder Bluff.
ObjectivesGrimtotem Satchel
Turned in toRahauro
Chainstep 2 of 2
You find a satchel under the body of the tauren. It is still gripped tightly in his arms as though he was trying to protect it while being attacked by the troggs.
Removing the satchel from his vice-like grip, you stow it with your own equipment and prepare to make your way out of the tunnels and back to Rahauro in Thunder Bluff.
Pays Thunder Bluff +150
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Searching for the Lost Satchel 16
Search Ragefire Chasm for Maur Grimtotem's corpse and search it for any items of interest.
Chainstep 1 of 2
The troggs are not the only thing that interested Magatha in Ragefire Chasm. She has heard word that one of her servants, a Maur Grimtotem, found something peculiar while in the Chasm, but he never made it out to show her what. She'd like Maur's body found--if it still exists--and any signs of what he found while attempting to speak to the troggs.
Return to Magatha any items of interest, and I'm sure she would be very generous in her reward.
Again, seek the Chasm in the darkest areas of Orgrimmar.
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Slaying the Beast 16
Enter Ragefire Chasm and slay Taragaman the Hungerer, then bring his heart back to Neeru Fireblade in Orgrimmar.
ObjectivesTaragaman the Hungerer's Heart
Turned in toNeeru Fireblade
The primary task set upon me by our great Warchief is to root out the creatures responsible for infesting our lord's great city with demonic influence. The Burning Blade is one threat, but there are others; the Searing Blade for instance, who make their home in Ragefire Chasm, secretly attempting to subvert innocent members of the Horde.
If they are to be stopped, then their leader must be slain--a Felguard named Taragaman the Hungerer.
Kill him, and his heart will appease Thrall, of this I'm sure.
Pays 8s
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The Power to Destroy... 16
Bring the books Spells of Shadow and Incantations from the Nether to Varimathras in Undercity.
ObjectivesSpells of Shadow, Incantations from the Nether
Turned in toVarimathras
Many denizens of the Legion bestow gifts on their followers as you may well know. Some of these gifts the Dark Lady feels would be better off in her hands than in the hands of those with... lesser vision.
A sect of the Shadow Council hidden in caverns below Orgrimmar known as the Searing Blade are a prime example. The Lady tells me that members of the Searing Blade have come into the possession of two powerful spell books--she would like to "borrow" these books from them. You will get them for her.
Wailing Caverns dungeon · level 17–25 · 10 quests
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Hamuul Runetotem 16
Speak with Hamuul Runetotem
Turned in toHamuul Runetotem (named in the quest's summary)
Chainstep 1 of 3
The shells you brought me have a taint, one I have never before seen. I am certain the water of the Oases is the cause, and I can sense the confusion they cause this land. It is as if the land dreams and cannot awake.
The Wailing Caverns must be the source of the taint. But before you go there, speak with Hamuul Runetotem, the elder druid. I sent word to him of the happenings in the Barrens. He is wise, and can offer you counsel.
You will find him in Thunder Bluff, on the Elder Rise.
Pays 290 XP · Thunder Bluff +25
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Nara Wildmane 16
Speak with Nara Wildmane.
Turned in toNara Wildmane (named in the quest's summary)
Chainstep 2 of 3
I entered the land of dreams, and dreamed of a cult of druids who dwell in the Wailing Caverns. I saw that their goals were once noble, but they have lost their way. They are now servants of the taint seeping through the Barrens.
I am old and my strength fails. I could not long dwell in that dreaming place and know little more of the tainted druids. But Nara is young and her spirit is fierce. She remained in the dreaming when I fled.
Speak with Nara. She is in the tent, over yonder.
Pays 120 XP · Thunder Bluff +10
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Deviate Hides 17
Nalpak in the Wailing Caverns wants 20 Deviate Hides.
ObjectivesDeviate Hide ×20
As Naralex descended deeper into his nightmare, a strange breed of beasts arose from beneath the Barrens into the Wailing Caverns.
These deviate creatures have strange, otherworldly properties. While evil in nature, it is my opinion that some good can come from their existence here in Kalimdor. I believe their hides will be of particular use in the ways of leatherworking.
If you feel up to the task, venture into the caves below and retrieve some deviate hides.
Pays 18s
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Serpentbloom 18
Apothecary Zamah in Thunder Bluff wants you to collect 10 Serpentbloom.
ObjectivesSerpentbloom ×10
The Royal Apothecary Society, based in the great Undercity of Lordaeron, has sent me here for a very specific service, <name>. Perhaps you wish to aid me, and in turn The Dark Lady in our efforts to advance the Forsaken.
Recently I studied a rare specimen of flora named Serpentbloom. I believe in greater quantities this herb has great potential.
Unfortunately Serpentbloom can only be found in the darkest recesses of the Wailing Caverns, a dangerous cave system located in the Barrens.
Pays 20s · Undercity +150
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Smart Drinks 18
Bring 6 portions of Wailing Essence to Mebok Mizzyrix in Ratchet.
ObjectivesWailing Essence ×6
Turned in toCreature #3446
Ok, so the raptor horns didn't work so well. But that's all right -- no one got rich on their first try! And besides, I think I found something that'll work even better in my smart drinks!
There is a substance called Wailing Essence, and I think it is the cause of the strange plants and animals in the Barrens. Get me some and I'll try it in my drink!
I heard the essence gathers in ectoplasmic creatures in the Wailing Caverns to the west. Hunt those creatures and gather the essence.
Pays 10s · Ratchet +100
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Trouble at the Docks 18
Crane Operator Bigglefuzz in Ratchet wants you to retrieve the bottle of 99-Year-Old Port from Mad Magglish who is hiding in the Wailing Caverns.
Objectives99-Year-Old Port
Oops!
Had a little mishap, as you can see! The morning cargo shipment from Booty Bay was huge. Huge I say! Never seen so many crates. Well, I was trying to expedite things so I started unloading a bit more than I could handle. That's when everything came tumbling down.
Before I knew what was going on, I saw that menace, Mad Magglish, go running off with a bottle of 99-year-old port. Chased him all the way to Wailing Caverns. No way I was going in there.
Maybe you're brave enough to find him?
Pays 10s · Ratchet +100
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Deviate Eradication 21
Ebru in the Wailing Caverns wants you to kill 7 Deviate Ravagers, 7 Deviate Vipers, 7 Deviate Shamblers and 7 Deviate Dreadfangs.
ObjectivesDeviate Ravager ×7, Deviate Viper ×7, Deviate Shambler ×7, Deviate Dreadfang ×7
Naralex had a noble goal.
Our great leader aspired to enter the Emerald Dream and help regrow these harsh lands back into the lush forest it once was. But something went terribly wrong.
Naralex's dream turned into a nightmare and corrupt creatures began to inhabit the caverns.
While some Disciples of Naralex seek to awake our master, my concern is with ridding these caves of the evil beasts.
Brave the caverns, <name>, and eradicate the deviate spawn.
Pays 25s
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Leaders of the Fang 22
Bring the Gems of Cobrahn, Anacondra, Pythas and Serpentis to Nara Wildmane in Thunder Bluff.
ObjectivesGem of Cobrahn, Gem of Anacondra, Gem of Pythas, Gem of Serpentis
Turned in toNara Wildmane (named in the quest's summary)
Chainstep 3 of 3
The druids in the Wailing Caverns, the Druids of the Fang, are an aberration. They were part of an order of noble druids whose plan was to heal the Barrens, but now seek to remake that land to match their own, twisted dreams.
The Druids of the Fang have four leaders, and each possesses a dream gem. Even now their faces haunt me! Defeat the leaders and bring me their gems, and the Barrens may again know peace.
Go, <name>. You will find them lurking deep within the Wailing Caverns.
Pays Thunder Bluff +150
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The Glowing Shard 25
Travel to Ratchet to find the meaning behind the Nightmare Shard.
ObjectivesGlowing Shard
The shard is a brilliant green, and although solid, what looks like smoke swirls just below the surface. You can't help staring into the depths of the crystal; at the same time, you know there is something very disturbing about it.
Maybe you should see if anyone in Ratchet can tell you more about this strange shard.
Pays 2,550 XP
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The Glowing Shard 26
Travel to Ratchet to find someone that can tell you more about the glowing shard. Then, deliver the shard as you are directed.
ObjectivesGlowing Shard
Turned in toCreature #8418
The shard is a brilliant green, and although solid, what looks like smoke swirls just below the surface. You can't help staring into the depths of the crystal; at the same time, you know there is something very disturbing about it.
Maybe you should see if anyone in Ratchet can tell you more about this strange shard.
The Deadmines dungeon · level 18–23 · 7 quests
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Red Silk Bandanas 17
Scout Riell at the Sentinel Hill Tower wants you to bring her 10 Red Silk Bandanas.
ObjectivesRed Silk Bandana ×10
Turned in toScout Riell
It's no secret that the trademark of the Defias Gang is their Red Bandanas. But we've learned that the material from which these bandanas are made signifies the member's rank.
That being said, I want you to eliminate as many high ranking Defias members as you can. The highest ranking members will undoubtedly be found in VanCleef's secret hideout. When you're done bring me 10 Red Silk Bandanas as proof of their deaths and I will reward you. Good luck, <name>.
Pays Stormwind +100
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Collecting Memories 18
Retrieve 4 Miners' Union Cards and return them to Wilder Thistlenettle in Stormwind.
ObjectivesMiners' Union Card ×4
Turned in toWilder Thistlenettle (named in the quest's summary)
Many of my friends perished that horrible day when the mine tunnel caved in. If your adventures happen to bring you into that wing of the mine in Moonbrook, please keep an eye out for any sign which might identify them. If you come across any of their Miners' Union Cards, bring them back to me and I'll make sure their families get some resolution from this horrible accident.
Pays 1,350 XP · Ironforge +100
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Destruction in Deadmines New 18
Find the forge hidden in the Deadmines, and plant the Extra-Destructive Explosives nearby. Then, meet up with Alba Fairmoon at the Deadmines exit.
ObjectivesExplosives placed, Extra-Destructive Explosives
Turned in toAlba Fairmoon (named in the quest's summary)
The source of the poison is likely a large metallurgical forge of some kind. Find a way into the Deadmines and locate the forge, then place the explosives.
I will wait for you in the hills behind Moonbrook. Once you return, we can detonate the explosives. Hopefully, with the forge gone, the land can begin to heal.
Pays 10s · Stormwind +50
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Oh Brother... 20
Bring Foreman Thistlenettle's Explorers' League Badge to Wilder Thistlenettle in Stormwind.
ObjectivesThistlenettle's Badge
Turned in toWilder Thistlenettle (named in the quest's summary)
We were deep in a vast mine in Westfall, hidden beneath a barn in Moonbrook. No clue where these stinkin' thieving types came from. Anyway, the mine tunnel collapsed on us. I got out but the others... well... the others haven't been heard from.
You look like you might have better luck in there. If you could look for my brother, I'd be thankful. He always carried his Explorers' League Badge. If you can't find him, that badge would at least give me some peace of mind.
Pays 1,550 XP · Ironforge +100
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Underground Assault 20
Retrieve the Gnoam Sprecklesprocket from the Deadmines and return it to Shoni the Shilent in Stormwind.
ObjectivesGnoam Sprecklesprocket
Turned in toShoni the Shilent (named in the quest's summary)
Chainstep 2 of 2
Gnomeregan has fallen under the control of those dastardly troggs! The situation is grave but perhaps you can help, <name>.
Deep in the Deadmines is a functional goblin shredder. Find that shredder and bring back the intact power supply. With the shredder's power supply, we can give our gyrodrillmatic excavationators the power they need to break through the rocky underground borders of Gnomeregan, opening the way for a gnomish assault!
Pays Stormwind +100 · Gnomeregan Exiles +100
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The Defias Brotherhood 22
Kill Edwin VanCleef and bring his head to Gryan Stoutmantle.
ObjectivesHead of VanCleef
Turned in toGryan Stoutmantle
Chainstep 2 of 2
There is but one task left for you to complete. Edwin VanCleef must be assassinated. While it saddens me to condemn any man to a death sentence, it is for the greater good of the people of Westfall that VanCleef is laid to rest once and for all. Bring me the villain's head once the deed is done.
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The Unsent Letter 22
Deliver the Letter to the City Architect to Baros Alexston in Stormwind.
ObjectivesAn Unsent Letter
Turned in toBaros Alexston (named in the quest's summary)
Chainstep 1 of 8
Searching Edwin VanCleef's person, you discover, among other things, an unsent letter. It is addressed to Baros Alexston, the City Architect of Stormwind, City Hall, Cathedral Square.
It appears to be recently written and sealed.
Pays 7s · Stormwind +50
Ruins of Lordaeron dungeon · level 15–20 · 10 quests
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Abominable Creatures New 21
Collect the Head of the Baron in the Ruins of Lordaeron and bring it back to Captain Truman.
ObjectivesHead of the Baron
Turned in toCaptain Truman (named in the quest's summary)
What do you want, <race>? Can't you see there is a war to be won?
My master has already charged into the fray and has ordered me to maintain my post. It has been quite some time, however.
I doubt you'll survive ten minutes in combat, but if it keeps your simple mind busy, why don't you seek out the Grand Marshal. He is the tallest, most statuesque hero you've ever laid eyes on. You'll know him when you see him.
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Unending Torment New 21
Deliver the Abominable Head to Master Apothecary Faranell within the Undercity.
ObjectivesAbominable Head
Turned in toMaster Apothecary Faranell (named in the quest's summary)
Chainstep 1 of 5
<As the creature falls, its head comes toppling off. It seems as if it has been reattached several times, and the connection gets weaker with each reconnection.
Someone in the Undercity would know more about this unique abomination.>
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A Frightened Request New 22
Investigate the disappearance of Edward Heartweaver in the Ruins of Lordaeron.
ObjectivesInvestigate the disappearance of Edward Heartweaver in the Ruins of Lordaeron.
It's my husband Edward...
He has not returned from his weekly journey to the graveyard in the Lordaeron ruins. Our son was lost when Arthas razed the city, and my dear Edward is still filled with guilt and sorrow that we never found his body. I've tried to warn him against searching those overrun ruins, but he refuses to give up. I try not to worry, but it's been days.
There are things there I cannot contend with but if you are willing, I need to know the fate of my husband.
Pays Undercity +150
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Bloodied Insignia New 22
Collect 10 Bloodied Insignias and take them to General Marcus Jonathan in Stormwind City.
ObjectivesBloodied Insignia ×10
Turned in toGeneral Marcus Jonathan (named in the quest's summary)
<The old Alliance insignia appears to have belonged to a soldier of Lordaeron. These ruins are likely filled with similar medals that living relatives would be grateful to have returned to them.>
Pays 45s
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Crest of Lordaeron New 22
Return the Crest of Lordaeron to Lady Dena Kennedy in Stormwind City.
ObjectivesCrest of Lordaeron
Turned in toLady Dena Kennedy
<A weathered crest depicting the mark of Lordaeron. With so few relics left after the kingdom's fall, someone in Stormwind would be very keen to get their hands on this.>
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Crest of Lordaeron New 22
Bring the Crest of Lordaeron to Oran Snakewrithe in Undercity.
ObjectivesCrest of Lordaeron
Turned in toOran Snakewrithe (named in the quest's summary)
<A weathered crest depicting the mark of Lordaeron. With so few relics left after the kingdom's fall, someone in the Undercity would be very keen to get their hands on this.>
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Light's Justice New 22
Collect 25 Intact Limbs within The Ruins of Lordaeron for Morbin Lightbane in the Undercity.
ObjectivesIntact Limbs ×25
As a paladin of the Forsaken, it is my duty to exact the will of our Dark Lady while tending to our people's needs. We are fortunate with an opportunity to accomplish both.
Above the Undercity, the scourge still roam unchecked in great numbers. Our forces dwindle trying to reclaim our land, and decaying flesh cannot be reknit. Not without replacements.
Would that our glorious captain Garek Bandarion still be with us, I know what he would wish. To finish what he started and heal our kin. For Lordaeron!
Pays 45s · Undercity +150
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Remember That I Love You New 22
Bring the Blood-Stained Letter to Orphan Matron Nightingale in Stormwind City.
ObjectivesBlood-Stained Letter
Turned in toOrphan Matron Nightingale (named in the quest's summary)
Chainstep 1 of 2
<A torn and stained bundle of parchment has barely survived the undead trodden grounds of the graveyard. It mentions a missing child of the Heartweaver family. Perhaps the orphan matron in Stormwind City will know more.>
Pays Undercity +150
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The New Plague New 22
Collect the Highly Toxic Strain from Witherfang in Ruins of Lordaeron for Theodore Griffs in Undercity.
ObjectivesHighly Toxic Strain
Welcome to the most vital organ of the Undercity: The Apothecarium! Here we experiment on the most virulent of Azeroth's exotic specimens.
You've caught me in a good mood, so I will let you in on my latest investigation. It appears there is a particularly venomous arthropod stalking the ruins above our fair city. Its toxins are said to eat through even undead flesh. How exhilarating!
I wish to validate these claims. Should you find yourself withering away from its bite, I should love a sample.
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The Wrath of Rath'mael New 22
Kill Rath'mael in the Ruins of Lordaeron for Deathguard Kristof in Brill.
ObjectivesRath'mael
Reports have come in from the Lordamere Overlook deep within the Ruins of Lordaeron. An unholy fog has taken over the streets and graveyard, affording the scourge up there some measure of stealth.
Our scouts indicate they're being conjured by a new power within their ranks, a necromancer known as Rath'mael. We do not have the luxury of waiting this one out, <name>.
If you have allies, summon them and their aid to the Forsaken. Drive this creature out of our lands.
Pays Undercity +150
Blackfathom Deeps dungeon · level 20–30 · 15 quests
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Allegiance to the Old Gods 22
Bring the Damp Note to Je'neu Sancrea in Ashenvale.
ObjectivesDamp Note
Turned in toJe'neu Sancrea (named in the quest's summary)
Chainstep 1 of 2
Some poor handwriting is scrawled on the crumpled up note:
"Yes, tell all the priestesses to bring the crystals to me. The water elemental spirits are strong within them and they will aid our aquamancers greatly in their own summonings.
By controlling the power within the crystals, we will appease Aku'Mai. One day we will have enough power to bring Aku'Mai back to us and the world will return to its greatest era! An era of rule by the Old Gods!"
Pays 1,300 XP · 11s · Darkspear Trolls +75
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Seeking the Kor Gem New 22
Bring a Kor Gem to Thundris Windweaver in Darkshore.
ObjectivesCorrupted Kor Gem
Turned in toThundris Windweaver (named in the quest's summary)
Greetings, <name>. What can I do for one who follows a holy path?
Ah, yes, Stilwell, the blacksmith... from long ago. I remember him well, though, I have not heard his name in some time.
He never struck me as an impudent man, so I can only assume his desire for a Kor gem is noble.
If you truly wish for one of the gems, then you must head to the northwest of Ashenvale. You will find Blackfathom Deeps there within some ancient ruins. The naga who still use the gems are down below. Do not go alone, <class>.
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The Essence of Aku'Mai 22
Bring 20 Sapphires of Aku'Mai to Je'neu Sancrea in Ashenvale.
ObjectivesSapphire of Aku'Mai ×20
Turned in toJe'neu Sancrea (named in the quest's summary)
Chainstep 2 of 2
Within the beginning tunnels of Blackfathom Deeps, large sapphire clusters can be found along the cave walls. Recently it was noted that the naga were harvesting the crystals. Until it can be discerned why, I sense we should stop the naga from succeeding. The crystals have great elemental power and if used inappropriately, could make for a powerful arcane component.
Will you help me, <name>? Blackfathom Deeps can be found along Zoram Strand to the north of our outpost.
Pays 1,750 XP · 14s · Darkspear Trolls +100 · Earthen Ring +150
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Trouble in the Deeps 22
Speak to Je'neu Sancrea in Ashenvale.
Turned in toJe'neu Sancrea (named in the quest's summary)
Chainstep 1 of 2
Je'neu Sancrea is in need of aid. He is at the Zoram'gar Outpost in Ashenvale. The Night elf forest is to the north of the Stonetalon mountains. You can reach it by traveling through Windshear Crag or by heading north through Barrens. Zoram Strand is far to the west of the forest. Be careful, <name>. There are forces there that will not take to your presence kindly.
Pays 440 XP · Darkspear Trolls +25 · Earthen Ring +100
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Knowledge in the Deeps 23
Bring the Lorgalis Manuscript to Gerrig Bonegrip in the Forlorn Cavern in Ironforge.
ObjectivesLorgalis Manuscript
Turned in toGerrig Bonegrip
As you might know, I collect lore. Old lore. Powerful lore. Lore that opens doorways, and lore that can awaken Those Who Sleep.
There are rumors of an old piece of lore, the Lorgalis Manuscript, at the bottom of Blackfathom Deeps in Ashenvale. That place is the old dwelling of long-dead elves. Elves who held great knowledge before their city fell to ruin.
Search Blackfathom Deeps for the manuscript. Do this, and I will not forget it. Not even after ... the end days.
Pays Ironforge +50
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In Search of Thaelrid 24
Seek out Argent Guard Thaelrid in Blackfathom Deeps.
Turned in toArgent Guard Thaelrid (named in the quest's summary)
Chainstep 1 of 2
Many rumors circulate these days about the union of the Twilight's Hammer and the naga in Blackfathom Deeps on the coasts of Ashenvale.
My role here with the Argent Dawn is to collect as much information as I can, so we know when and where help is needed.
It has been weeks now since I sent a scout to check on the activity at Blackfathom Deeps. Argent Guard Thaelrid has not yet reported back.
My other scouts are preoccupied with pressing matters.
Seek out and aid Thaelrid for me, <name>.
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Researching the Corruption 24
Gershala Nightwhisper in Auberdine wants 8 Corrupt Brain stems.
ObjectivesCorrupted Brain Stem ×8
Turned in toGershala Nightwhisper
Chainstep 2 of 2
Foolish blood elves toil with demonic magic. Have they not witnessed what happened with the naga and with the satyrs of Kalimdor?
I fear that the blood elves will meet a similar deformation. Azeroth cannot afford to give birth to another vile race of monsters.
I wish to study the brain stems of the satyr and naga so that I might deduce what fate the elves are headed toward. In Blackfathom Deeps, on the coast of Ashenvale, you will find both satyr and naga.
'Tis a long journey, <name>.
Pays 2,400 XP · 35s · Darnassus +150
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The Heart of the Void 25
Bring the Blackfathom Pearl to Dawnwatcher Selgorm in Darnassus.
ObjectivesPerfect Blackfathom Pearl
Turned in toDawnwatcher Selgorm (named in the quest's summary)
The dread beast Aku'mai lies dead. Hidden amongst the viscera and gore of its swollen corpse is an enormous iridescent pearl teeming with raw Void energy.
Pays Ironforge +200
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The Heart of the Void 25
Bring the Blackfathom Pearl to Bashana Runetotem in Thunder Bluff.
ObjectivesPerfect Blackfathom Pearl
Turned in toBashana Runetotem (named in the quest's summary)
The dread beast Aku'mai lies dead. Hidden amongst the viscera and gore of its swollen corpse is an enormous iridescent pearl teeming with raw Void energy.
Pays Thunder Bluff +200 · Orgrimmar +200 · Undercity +200
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Twilight Falls 25
Bring 10 Twilight Pendants to Argent Guard Manados in Darnassus.
ObjectivesTwilight Pendant ×10
Turned in toArgent Guard Manados
Empowered by the ancient rites of the chaotic Old Gods the members of the Twilight's Hammer strive to bring about the return of their dark patrons and spread death and terror across the world.
We believe that the Twilight's Hammer has allied with the naga and are amassing in Blackfathom Deeps on the coast of Ashenvale.
Whatever evil plan brews in the depths of the old temple must be thwarted.
Wage war on the Hammer and bring back proof of your deeds. Your efforts will be rewarded handsomely.
Pays Argent Dawn +150 · Darnassus +150
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Allegiance to the Old Gods 26
Kill Lorgus Jett in Blackfathom Deeps and then return to Je'neu Sancrea in Ashenvale.
ObjectivesLorgus Jett
Turned in toJe'neu Sancrea (named in the quest's summary)
Chainstep 2 of 2
This Twilight's Hammer follower cannot be allowed to complete his plan. The Twilight's Hammer do not understand the spirits of nature. They believe in the Old Gods--creatures of chaos and destruction that were long ago defeated. This Lorgus cannot be allowed to succeed. You must stop him, <name>. I cannot do it myself--I am too weak.
Go into Blackfathom Deeps, find him, and kill him. Return to me here at Zoram'gar when it's done.
Pays 40s · Darkspear Trolls +150 · Earthen Ring +150
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Amongst the Ruins 27
Bring the Fathom Core to Je'neu Sancrea at Zoram'gar Outpost, Ashenvale.
ObjectivesFathom Core
Turned in toJe'neu Sancrea (named in the quest's summary)
The Twilight's Hammer has moved into the Moonshrine Ruins of Blackfathom Deeps. Their presence can only serve to coerce the elements into working against us. If left unchecked, this region will be theirs for good.
<name>, go into Blackfathom and find the ruin's fathom stone; it should be somewhere close in the water. In it is a fathom core - a device that when properly read it will relate a history of all elemental activity. If I have it, I and the Earthen Ring can maybe do something to stop them!
Pays 45s · Darkspear Trolls +150 · Earthen Ring +150
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Blackfathom Villainy 27
Bring the head of Twilight Lord Kelris to Dawnwatcher Selgorm in Darnassus.
ObjectivesHead of Kelris
Turned in toDawnwatcher Selgorm
Chainstep 2 of 2
Strength has left me. Your help is needed!
Long ago this site was a great temple of Elune. But misfortune led to ruin when the corruption of an Old God seeped up from beneath the earth and tainted the sacred Moon Well.
Aku'Mai, servant of the Old God, rose from the waters.
The Twilight's Hammer cultists have allied with the naga to occupy these grounds. The cultists, led by Kelris, sacrifice innocents to Aku'Mai for power.
Slay Kelris and bring his head to Selgorm in Darnassus, <name>, please.
Pays 65s · Argent Dawn +200 · Darnassus +200
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Blackfathom Villainy 27
Bring the head of Twilight Lord Kelris to Bashana Runetotem in Thunder Bluff.
ObjectivesHead of Kelris
Turned in toBashana Runetotem (named in the quest's summary)
Strength has left me. Your help is needed!
Long ago this site was a great temple of Elune. But misfortune led to ruin when the corruption of an Old God seeped up from beneath the earth and tainted the sacred Moon Well.
Aku'Mai, servant of the Old God, rose from the waters.
The Twilight's Hammer cultists have allied with the naga to occupy these grounds. The cultists, led by Kelris, sacrifice innocents to Aku'Mai for power.
Slay Kelris and bring his head to Bashana in Thunder Bluff, <name>, please.
Pays 65s · Argent Dawn +200 · Thunder Bluff +200
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Baron Aquanis 30
Bring the Strange Water Globe to Je'neu Sancrea at Zoram'gar Outpost, Ashenvale.
ObjectivesStrange Water Globe
Turned in toJe'neu Sancrea (named in the quest's summary)
The defeated water elemental has left behind a strange water globe. You surmise that the object somehow fed the beast energy. Inside the globe, a putrid-looking form of water sloshes about. The globe itself seems impervious to any sort of physical force.
If anyone can make any sense of this item, it would be Je'neu Sancrea of the Earthen Ring. He is located at the Horde's Zoram'gar Outpost in Ashenvale.
Pays Darkspear Trolls +150
Shadowfang Keep dungeon · level 22–30 · 4 quests
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Deathstalkers in Shadowfang 25
Find the Deathstalker Adamant and Deathstalker Vincent.
In preparation for an assault on Shadowfang, two deathstalkers were sent to the keep to gather intelligence. It has been many days and they have not returned, but we must receive their report if we're to have any hope of a successful attack!
So here is your task, <name>. Go to Shadowfang Keep to the south and find the Deathstalkers Adamant and Vincent. Find them, and if they require aid then give it.
This mission is as dangerous as is it critical, <name>. Do not fail.
Pays 18s · Undercity +100
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The Orb of Soran'ruk 25
Find 3 Soran'ruk Fragments and 1 Large Soran'ruk Fragment and return them to Doan Karhan in the Barrens.
ObjectivesSoran'ruk Fragment ×3, Large Soran'ruk Fragment
Turned in toDoan Karhan (named in the quest's summary)
When demons of the Legion fall out of favor, their spirits are imprisoned within orbs and distributed to their mages and warlocks.
Many were carried by their servants in Azeroth. Even fragmented, they still possess the powers of the demons trapped inside.
The orb of Soran'ruk was broken into two pieces, one was further broken to be used by the acolytes of the Twilight's Hammer in Blackfathom Deeps. The other, larger piece, was possessed by a wizard in Shadowfang Keep. Find them and I can reform it.
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The Book of Ur 26
Bring the Book of Ur to Keeper Bel'dugur at the Apothecarium in the Undercity.
ObjectivesThe Book of Ur
Turned in toKeeper Bel'dugur (named in the quest's summary)
<name>, Shadowfang Keep holds a book, the Book of Ur, which would be much prized in my collection. Ur was a great mage of Dalaran before the coming of the Scourge, his studies in other worlds are of much value to ... certain parties among the Forsaken.
Enter Shadowfang Keep and find the book. Bring it to me, and I will report your service to our Dark Lady...
Pays Undercity +100
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Arugal Must Die 27
Kill Arugal and bring his head to Dalar Dawnweaver at the Sepulcher.
ObjectivesHead of Arugal
Turned in toDalar Dawnweaver (named in the quest's summary)
Arugal still resides in Shadowfang Keep. We cannot claim Silverpine as a strategic stronghold for the Dark Lady until Arugal is slain.
I shall see to it that his magic is eradicated, <name>. But I leave it in your hands to see that Arugal meets the death he so deserves.
Travel to Shadowfang Keep and put an end to Arugal's foul spells once and for all. Bring to me the vile wizard's head!
Pays Undercity +200
The Stockade dungeon · level 22–30 · 6 quests
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What Comes Around... 25
Bring the head of Targorr the Dread to Guard Berton in Lakeshire.
ObjectivesHead of Targorr
Turned in toGuard Berton
Targorr the Dread served under Gath'Ilzogg as supreme Executioner. His methods were ruthless, even by filthy orc standards. Men who fought bravely to defend the Kingdom were tortured on his whim. Now he is being held in the Stormwind Stockade, sentenced to die. Yet something is amiss. One of the bureaucratic nobles put a hold on his execution. I am sure foul play is in the works.
Put an end to Targorr the Dread, <name>. Travel to The Stockade and behead him before trickery is upon us.
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Crime and Punishment 26
Councilman Millstipe of Darkshire wants you to bring him the hand of Dextren Ward.
ObjectivesHand of Dextren Ward
Turned in toCouncilman Millstipe
As if the neglect for the residents of Duskwood was not bad enough, now the House of Nobles spits in the eye of the Darkshire Council with their decision to imprison Dextren Ward in Stormwind rather than behead the villain as per Lord Ebonlocke's sentence.
Ward was caught selling bodies from the cemetery to Morbent Fel, a crime punishable by death. Yet Stormwind claims Ward as their prisoner.
Assassinate Ward in The Stormwind Stockade - bring me his hand - and I shall reward you.
Pays Stormwind +100
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Quell the Uprising 26
Warden Thelwater of Stormwind wants you to kill 10 Defias Prisoners, 8 Defias Convicts, and 8 Defias Insurgents in The Stockade.
ObjectivesDefias Prisoner ×10, Defias Convict ×8, Defias Insurgent ×8
Turned in toWarden Thelwater
The uprising must be quelled! I need your assistance. If word gets out that the prison is overrun I will lose my job! This is a case of foul play if I've ever seen one. But what's important now is forcing these prisoners into submission for the safety of Stormwind.
The punishment for insurgency is death. Kill some of these deviants! That ought to get things under control.
Pays 40s
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The Color of Blood 26
Nikova Raskol of Stormwind wants you to collect 10 Red Wool Bandanas.
ObjectivesRed Wool Bandana ×10
Turned in toNikova Raskol
Bitterness flows through my veins like a cold river. My grandson, Mac, was such a good boy. A mere 14 years old. When the army was sent off to the front, Mac took up arms to defend the city. He was a guard in The Stockade, where the Defias gang is locked up. Mac reprimanded some of the prisoners for tearing their wool blankets to make scarves, a symbol of their gang. For that Mac was stabbed in the back.
I want revenge. Bring me 10 of their precious Wool Bandanas. They are the color of blood.
Pays 40s
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The Fury Runs Deep 27
Motley Garmason wants Kam Deepfury's head brought to him at Dun Modr.
ObjectivesHead of Deepfury
You have proven your loyalty to King Magni, <class>. And your hatred for the Dark Iron scum is as great as my own.
There is a task I wish to complete myself but I am bound by honor to stay with Longbraid. But Roggo has gathered intelligence that proves Kam Deepfury was a conspirator in the attack on the Thandol Span. It was by Deepfury's planning that Longbraid lost his kin.
Deepfury is being held for political reasons in the Stormwind Stockade. I want him dead, <name>. For Longbraid! Bring me his head!
Pays Ironforge +150
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The Stockade Riots 29
Kill Bazil Thredd and bring his head back to Warden Thelwater at the Stockade.
ObjectivesHead of Bazil Thredd
Turned in toWarden Thelwater
Chainstep 3 of 8
Let's get one thing straight, <name>: I don't trust you. But, with the situation as it is, you probably won't make a difference.
So here's how it's going to be: go down there and have your talk with Thredd. If you're really on our side, then kill him and bring me his head when the job's done. And if it turns out you're on his side, and don't come out... when we find you, you'll die along with the rest of the maggots.
Pays 25s
Razorfen Kraul dungeon · level 30–40 · 8 quests
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Blueleaf Tubers 26
Grab a Crate with Holes. Grab a Snufflenose Command Stick. Grab and read the Snufflenose Owner's Manual. In Razorfen Kraul, use the Crate with Holes to summon a Snufflenose Gopher, and use the Command Stick on the gopher to make it search for Tubers. Bring 6 Blueleaf Tubers, the Snufflenose Command Stick and the Crate with Holes to Mebok Mizzyrix in Ratchet.
ObjectivesBlueleaf Tuber ×6, Crate With Holes, Snufflenose Owner's Manual, Snufflenose Command Stick
Turned in toCreature #3446
Blueleaf tubers are a delicacy around the world! But they're rare, very rare. The only place to find them is here in the Barrens, deep in the earth, in Razorfen Kraul.
And even then, they're impossible to find unless you know just where to look! That's why I've trained these snufflenose gophers to find them for me. They have great noses and can smell a tuber from fifty paces away.
It won't be easy, but if you get me some tubers I'll pay you handsomely.
Pays 5,000 XP · Ratchet +100
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Mortality Wanes 30
Find and return Treshala's Pendant to Treshala Fallowbrook in Darnassus.
ObjectivesTreshala's Pendant
Turned in toTreshala Fallowbrook (named in the quest's summary)
I have not long to live... so... so... weak.
...the b-b-brave dwarf, Lonebrow, has been sent to w-w-warn Falfindel...
But before I... d-d-die...
...my wife, Treshala... her pendant of bonding to me... stolen... by one of the f-f-foul aggressors...
Find it p-p-please... and return it to Treshala in Darnassus...
...along with w-w-word of my lonely... death.
Pays Darnassus +150
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Willix the Importer 30
Escort Willix the Importer out of Razorfen Kraul.
At last, help has arrived!
You have no clue how long I've been held prisoner here. I can't remember the last time I saw the outside of this place.
You see, I am an entrepreneur. Always out for a copper, as they say. I caught wind that Mebok Mizzyrix was paying well for Redleaf Tuber from this here pig pen. I figured it would be an easy in, easy out kind of affair. As you can see, I was a bit wrong!
Anyway, if you'd be so kind as to help me get out of here, I'll make it worth your while.
Pays Ratchet +150
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Elemental Aid 33
Defeat Charlga Razorflank in Razorfen Kraul and collect information on the quilboar's plans.
ObjectivesTattered Note
Turned in toRau Cliffrunner (named in the completion line)
Chainstep 1 of 5
Now that you have mastered the elements, you have an obligation to them, and thus to all of Azeroth herself. We call to them for aid, we do not demand their power. It is time you return the favors granted to you. And I think I know how.
The quilboar twist the elements for their own ends, and seem to be extending their reach within these borders. Go into their kraul and put an end to whatever they scheme. These lands must be protected.
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Elemental Aid New 33
Defeat Charlga Razorflank in Razorfen Kraul and collect information on the quilboar's plans.
ObjectivesTattered Note
Turned in toVeyric Thunderhame (named in the completion line)
Chainstep 2 of 5
So yer a big shot shaman now, eh? Ye've mastered the elements and want tae put 'em to good use? I think I got just the thing.
If ye want the elements' respect, ye gotta repay yer debts to 'em. They help you, you help them. And right now they need all the help they can get from those who would abuse their power.
Earth's rumblin', <name>. It speaks of the quilboar amassin' for some ritual of terrible power. We need tae go investigate their kraul and see what they're up to. Bring me back whatever ye find.
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Going, Going, Guano! 33
Bring 1 pile of Kraul Guano to Master Apothecary Faranell in the Undercity.
ObjectivesKraul Guano
Turned in toMaster Apothecary Faranell (named in the quest's summary)
Chainstep 1 of 2
As you can see, <name>, we're up to some very.... interesting experiments at the Royal Apothecary Society.
As the Master here, it is my job to oversee the most ambitious of our alchemical attempts. So much work and so little time!
You look well traveled for a <class>. Perhaps you can aid me.
I'm in need of a rare substance. It's foul material; it comes from a rare species of bats only found in the muck-hole known as Razorfen Kraul. Bring to me the guano from the Kraul Bats so we can begin our work...
Pays Undercity +150
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A Vengeful Fate 34
Bring Razorflank's Heart to Auld Stonespire in Thunder Bluff.
ObjectivesRazorflank's Heart
Turned in toAuld Stonespire (named in the quest's summary)
Cairne is a noble leader for uniting our people here on Thunder Bluff.
But I cannot forgive those who drove us from our ancestral lands as easily as some. My people inhabited the southern Barrens for decades. The land was holy to us. But we were driven off by numerous foes.
A vengeful fate awaits the crone, Charlga Razorflank, who musters a foul army from within Razorfen Kraul.
Bring me Razorflank's heart and I can die in peace, <name>.
Pays Thunder Bluff +200
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The Crone of the Kraul 34
Bring Razorflank's Medallion to Falfindel Waywarder in Thalanaar.
ObjectivesRazorflank's Medallion
Turned in toFalfindel Waywarder (named in the quest's summary)
Chainstep 2 of 2
Poor Heralath! And this dwarf... Lonebrow. What a brave soul he was.
We must not let their valiance go for naught. This crone... Charlga Razorflank ... must be stopped.
Surely, infiltrating the Kraul will be perilous. There isn't time to send word to Darnassus. <name>, assemble a party to slay the crone.
Bring me Razorflank's Medallion as proof of demise.
Gnomeregan dungeon · level 29–38 · 20 quests
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Save Techbot's Brain! 26
Bring Techbot's Memory Core to Tinkmaster Overspark in Ironforge.
ObjectivesTechbot's Memory Core
Turned in toTinkmaster Overspark
Chainstep 2 of 2
When our beloved city Gnomeregan fell, a rogue spark must have jolted my poor creation, Techbot. It once aided me and my associates with its countless gizmos and limitless store of information, but its positronic brain has polarized. Now it's negatronic... and Techbot's behaviors are reversed. It roams Gnomeregan in a frenzy!
But perhaps it can be salvaged. Perhaps, if you can retrieve Techbot's memory core and bring it to me, I can discover the cause of the polarization and fix my poor Techbot.
Pays 20s
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Tinkmaster Overspark 26
Speak with Tinkmaster Overspark in Ironforge.
Turned in toTinkmaster Overspark (named in the quest's summary)
Chainstep 1 of 2
Tinkmaster Overspark is very upset with the fate of his mechanical creation, Techbot. I remember Techbot as a kind and helpful tool for the gnomes, but Overspark tells me it's malfunctioned.
Very sad. But with luck perhaps he can be fixed!
Speak with Tinkmaster Overspark, in Tinker Town in Ironforge. He would welcome your help.
Pays 210 XP · Gnomeregan Exiles +25
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Gnogaine 27
Use the Empty Leaden Collection Phial on Irradiated Invaders or Irradiated Pillagers to collect radioactive fallout. Once it is full, take it back to Ozzie Togglevolt in Kharanos.
ObjectivesFull Leaden Collection Phial
Turned in toOzzie Togglevolt
Since the accident, all Gnoarn thinks about or talks about is cleansing Gnomeregan of the trogg infestation and finding a cure for the sickness that plagues it, <name>.
Luckily, Razzle and I are close to some kind of cure - either that or the recipe for a really powerful rum. We won't know until we test! Naturally, in order to test our theory, we're going to need a few things; namely, fallout from the irradiated troggs in Gnomeregan. Fill up this phial with the green glow and bring it back!
Pays 22s
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The Day After 27
Speak with Ozzie Togglevolt in Kharanos.
Turned in toOzzie Togglevolt
You don't think I was always bald, do you? No sir/ma'am! It was the radiation leak in Gnomeregan that caused this tragic hair loss. Before that day, I had the only gnomefro in all of Azeroth.
<Gnoarn shakes his fist in the air.>
Damn those damned dirty troggs - damn them all!!
Perhaps it's not too late, <name>. We may still be able to save it - the city I mean! Speak to Ozzie Togglevolt in Kharanos. He and his partner Razzle are working on a solution.
Pays 220 XP
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Castpipe's Task 28
Speak with Master Mechanic Castpipe in Ironforge.
Turned in toMaster Mechanic Castpipe (named in the quest's summary)
Chainstep 1 of 2
Master Mechanic Castpipe in Ironforge has need of adventurers! He's organizing bands to reenter Gnomeregan on a data retrieval mission of top security and importance.
Castpipe might not be a member of the Enlightened Assembly of Arcanology, Alchemy and Engineering Sciences like I am, but he's still a smart gnome so if he thinks it's important, then by my calculations there's an eighty-four percent probability that it really is important!
Those are good odds!
Pays 230 XP · Gnomeregan Exiles +10
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A Fine Mess 30
Escort Kernobee to the Clockwerk Run exit and then report to Scooty in Booty Bay.
Turned in toScooty (named in the quest's summary)
<Kernobee groans.> Wha.. What happened?
The last thing I remember is being captured by a group of dark iron dwarves, beaten to within an inch of my life and then thrown in here with these filthy troggs.
Get me out of here, <name>!
Here's the plan: Lead me to the exit; if we make it out alive, you go to Booty Bay and let Scooty know that I went to Ratchet to warn Tinkerwiz of the dark iron's involvement in the making of that super rig.
Let's get going!
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Data Rescue 30
Bring a Prismatic Punch Card to Master Mechanic Castpipe in Ironforge.
ObjectivesPrismatic Punch Card
Turned in toMaster Mechanic Castpipe
Chainstep 2 of 2
When we fled Gnomeregan, we left so much data behind! Vitally important data!
I need the data on a prismatic punch card, from a Matrix Punchograph 3005-D high security terminal, deep in Gnomeregan. You must access the terminal, but to do that you first need clearance... and to get that you must access lower security terminals-- models -A, -B and -C. And to do THAT you need security punch cards, starting with white... and we left all the punch cards in the city.
It's a catastrophe! Can you help?
Pays 25s · Gnomeregan Exiles +200
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Essential Artificials 30
Bring 12 Essential Artificials to Klockmort Spannerspan in Ironforge.
ObjectivesEssential Artificial ×12
Turned in toKlockmort Spannerspan
Chainstep 2 of 2
A nigh-universal mechanical component--the essential artificial--was of great use to the tinkers and smiths of Gnomeregan. But during the frantic exodus from our city, no one remembered to take any of these devices with them! And I need a large supply of them for work I will soon undertake.
Please, go into Gnomeregan and get me some essential artificials. You'll find them in the deeper areas of our city, held in containers called artificial extrapolators.
Thank you, <name>, and please hurry!
Pays 55s
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Gyrodrillmatic Excavationators 30
Bring twenty-four Robo-mechanical Guts to Shoni in Stormwind.
ObjectivesRobo-mechanical Guts ×24
Turned in toShoni the Shilent
It's terrible, <name>. We are not going to have enough parts to get our fleet of gyrodrillmatic excavationators to Dun Morogh.
What we need are spare parts, <name>. What better place to get the spare parts for our vehicles than Gnomeregan? I hear that bots and mechs roam around that place like cattle on an open range.
What I need you to do is go to Gnomeregan and tear apart those robots. Bring me back their robot guts. Two dozen should be sufficient.
Pays Stormwind +100 · Gnomeregan Exiles +100
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Klockmort's Essentials 30
Speak with Klockmort Spannerspan in Ironforge.
Turned in toKlockmort Spannerspan
Chainstep 1 of 2
A gnome friend, Klockmort Spannerspan, sent word to me from Ironforge. He tells me he needs help on a dangerous, but essential, mission into Gnomeregan, the once great gnome city now contaminated and filled with mad gnomes and their devices.
I must stay here, but my heart aches to help my friend. If you can go in my stead, then I would be much indebted to you.
You may find Klockmort in Tinkertown, in Ironforge.
Pays 250 XP
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The Only Cure is More Green Glow 30
Travel to Gnomeregan and bring back High Potency Radioactive Fallout. Be warned, the fallout is unstable and will collapse rather quickly. Ozzie will also require your Heavy Leaden Collection Phial when the task is complete.
ObjectivesHigh Potency Radioactive Fallout, Heavy Leaden Collection Phial
Turned in toOzzie Togglevolt
Not only was your sample insufficient in quantity, it was also impure.
What we require is more green glow. The troggs are obviously not irradiated sufficiently to fulfill our needs. You will have to go into Gnomeregan and bring back some radioactive fallout, straight from the tap. I am speaking of the irradiated slimes, lurkers and horrors. Be warned, the containment of this type of fallout is difficult. You may need to make several attempts with the phial until a suitable sampling is recovered.
Pays 25s
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The Sparklematic 5200! 30
Insert a Grime-Encrusted Item into the Sparklematic 5200, and be sure to have three silver coins to start the machine.
ObjectivesGrime-Encrusted Object
This contraption stands out amongst the gnomes holding out against the madness outside the room. A small plaque on the device reads "The Sparklematic 5200", followed by some text:
"Grime and residue ruining your sparklies? The Sparklematic 5200 puts the shine back in shine-tastic! Insert the item you wish to clean and deposit three silver coins in the coin slot. Give the Sparklematic 5200 a moment for operation, and voila! Your valuables will emerge clean and shiny!"
Pays -1g -3s
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<UNUSED> 32
[PH] Log Description
[PH] Description
Pays 3,200 XP · 65s
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Grime-Encrusted Ring 34
Figure out a way to remove the grime from the Grime-Encrusted Ring.
ObjectivesGrime-Encrusted Ring
You have uncovered what appears to be a ring from the corpse of one of the Dark Iron dwarves. It is difficult to tell what kind of ring it is, however; dirt and hardened residue cake the item completely, making wearing it impossible. You think you can make out the slight luster of precious metal and maybe even the glint of a gem under the residue.
If you are going to make use of this ring, you are going to need to find something to get the hardened residue off of it.
Pays -1g -3s
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Return of the Ring 34
You may either keep the ring, or you may find the person responsible for the imprint and engravings on the inside of the band.
ObjectivesBrilliant Gold Ring
Opening the box produced by the Sparklematic 5200 reveals what you had suspected - a shiny ring! Wearing the ring, you feel magic power surge through you body.
Inside the band is a small but nonetheless discernable imprint of the seal of Ironforge. Next to that, three small initials are engraved: "TdK". This may signify either the initials of the previous owner, or perhaps the initials of the ring's crafter. Keep the ring... or return it to this person. Decisions, decisions...
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Return of the Ring 34
You may either keep the ring, or you may find the person responsible for the imprint and engravings on the inside of the band.
ObjectivesBrilliant Gold Ring
Chainstep 1 of 2
Opening the box produced by the Sparklematic 5200 reveals a shiny ring! Donning the ring, you feel magic power surge through your body.
Inside the band is a small but nonetheless discernable imprint of the seal of Orgrimmar. Engraved letters are next to it, but only the first three stand out even after cleaning: "NOG..."
This may signify either the initials of the previous owner, or perhaps the initials of the ring's crafter. Keep the ring... or find "NOG" - decisions, decisions...
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Chief Engineer Scooty 35
Speak with Scooty in Booty Bay.
Turned in toScooty (named in the quest's summary)
Chainstep 1 of 2
As soon as we got word from Kernobee about the new gnomish rig, Scooty and I began work on the Transpolyporter 6000: The fastest and most reliable way to Gnomeregan.
It's finally ready for passengers to board, <name>. If you want to give it a try, go to Booty Bay and talk with Scooty at the wind rider roost. To get to Booty Bay, take the boat from Ratchet.
Of course, you could always try and make the run to Gnomeregan through the dwarf infested mountains of Dun Morogh!
Pays 280 XP
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Gnomer-gooooone! 35
Wait for Scooty to calibrate the Goblin Transponder.
Chainstep 2 of 2
As long as you have the transponder in your possession, all you need to do is step on the pad and you'll be teleported to Gnomeregan.
You may experience some unusual side effects, but none of those should be permanent... anymore.
I almost forgot the most important part - getting back. When you're ready to come back, just step on the transpolyporter pad in Gnomeregan!
Now to calibrate the transponder to your size and weight.
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Rig Wars 35
Retrieve the Rig Blueprints and Thermaplugg's Safe Combination from Gnomeregan and bring them to Nogg in Orgrimmar.
ObjectivesRig Blueprints, Thermaplugg's Safe Combination
Turned in toNogg (named in the quest's summary)
Gnome technology - two years ago its most common use was as a punch line. Times certainly have changed. Now they've got a new rig built that's better than all our shredder models combined. I need the blueprints, <name>!
Unfortunately, the plans are locked away in a safe near Mekgineer Thermaplugg. To make matters worse, the combination to the safe is only known by Mekgineer Thermaplugg.
Do whatever you have to do to get that combination, <name>. Then crack open that safe and bring back those blueprints!
Pays Orgrimmar +100
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The Grand Betrayal 35
Venture to Gnomeregan and kill Mekgineer Thermaplugg. Return to High Tinker Mekkatorque when the task is complete.
ObjectivesMekgineer Thermaplugg
Turned in toHigh Tinker Mekkatorque
I trusted Thermaplugg, <race>. Never did I expect that he would betray me and the entire gnomish people. And for what? Power? Wealth? All things that he would have had in time. Now we have been displaced from our home and that madman is in charge. The king of nothing....
We will retake Gnomeregan, <name>. We will not stop until the city is back in our control. If you wish to join in our fight, a simple task I ask of you: Kill the betrayer. Destroy Mekgineer Thermaplugg.
Pays 35s
Excavation Site - Wetlands dungeon · 14 quests
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Highland Hides New 28
Return 4 Thicket Raptor Hides to James Halloran, the tanner, in Menethil Harbor.
ObjectivesThicket Raptor Hide ×4
Turned in toJames Halloran
The Highlands are host to ruins of some sort, secrets now being explored by an expedition team. What I know is that they've got their own wildlife and beasts lurking in that mountain marshland. How about you take a foray in there with some well-equipped friends, and we work a trade?
I don't care if they're hiding, I want their hides! Bring me the skins from four of the Thicket Raptors, I'll have a trade worked out for you to make it worth it.
Pays 1,150 XP · 12s
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Changing Tastes New 31
Enter the Excavation Sites in the Wetlands and bring back Thicket Raptor Meat.
ObjectivesThicket Raptor Meat ×4
Zamja tells me we need more homestyle cooking.
If we start selling raptor, she thinks it'll draw in customers who don't usually visit Borstan's Firepit.
Her idea is not so bad. But I want something that rises above the smells of our birth villages. We're in Orgrimmar! Borstan should serve a grand take on their familiar favorites.
A hunter recently came back from the Wetlands with a giant talon from the thicket raptors in the Excavation Sites.
Up for a job?
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Dragonmaw Rumors New 31
Travel to the Wetlands and meet the Deathstalker Agent in the hills above the Dragonmaw camp.
Chainstep 1 of 2
The Dragonmaw are a formidable clan.
They're known for binding magic strong enough to make dragons serve, and rumor claims they're preparing some display of it in the Wetlands. Whether truth or bluster, the Deathstalkers can't act on half-formed whispers. Broken symbols carried only that much to me.
A deathstalker agent needs a hand in the hills above the Dragonmaw encampment. Meet her there. She'll reveal the next steps.
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Earthen Echo New 31
Bring the Titan Relic to Muln Earthfury at the Skywatcher Plateau in northwest Mulgore.
ObjectivesTitan Relic
Turned in toMuln Earthfury (named in the quest's summary)
Chainstep 2 of 2
Truly, this is a fascinating object.
It shows indications of being much more than a mere carving or sculpture.
While our elders may be interested in observing this artifact, the Earthen Ring are who would carry the most wisdom for our buried ruins and forgotten lands. Seek out Muln Earthfury, a direct approach is fitting for the gravity of what you carry.
You can find him and other elders of the Earthen Ring council at the Skywatcher Plateau in northwest Mulgore.
Pays 60s
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Elder Knowledge New 31
Take the Titan Relic to the Elder Rise in Thunder Bluff and look for someone who can tell you more about it.
ObjectivesTitan Relic
Chainstep 1 of 2
This unusual composite shard scatters light like a living prism. Its nature is uncertain, but its power feels ancient. The most knowledgeable minds for artifacts of this bygone age must reside on the Elder rise in Thunder Bluff.
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Fallen in the Fen New 31
Return to Dorin Songblade.
Turned in toDorin Songblade
<You cover the dwarf's body with his cloak.>
Travel to Lakeshire and personally inform Dorin Songblade what became of his brother within the Excavation Sites.
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Heartwoven New 31
Return to Caitlin Grassman in Menethil Harbor.
ObjectivesReed-woven Heart
Turned in toCaitlin Grassman
Chainstep 2 of 2
I need a moment to rest before I find my own way out.
<He pulls some reeds from his pack and quickly braids and bends them into a heart.>
Take this, and bring it back to Caitlin. Let her know I'll be home soon! Now that we have a path cleared out thanks to you, I'll gather my bushels and follow your trail.
Thank you.
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Horrors in the Highland New 31
Kill a Highland Horror within Excavation Sites and bring its root core to Rethiel the Greenwarden in the Wetlands.
ObjectivesHorrible Rootcore
Turned in toRethiel the Greenwarden
These brackish wetlands hold a greater well of unsalted southern waters. It pains me, yet within my roots I sense a corruption seeping through that mountain gully.
The creatures, like those in our lowlands, react more bitterly to the taint. Lacking the sea's hardening salt since life's dawn, they have little strength against such evil.
Go to those highlands, and bring me the Highland Horror's root core.
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Lost in the Thicket Things New 31
Find Ardin Grassman in the Excavation Sites.
ObjectivesLearn what happened to Ardin Grassman
Chainstep 1 of 2
My husband, Ardin, has a rare gift for sensing nature. He'll scale any peak to gather the herbs and flowers I need for my alchemy, keeping our shelves and pantry stocked.
But I fear he's wandered into trouble. An excavation crew passed through seeking supplies. They spoke, among other things, of towering grasses unlike anything they'd ever seen. Those were what he told me he had to go see for himself. He's been gone too long!
If you learn anything of him, I'd be grateful.
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Lost Relic Carry New 31
Bring the Titan Relic to Prospector Whelgar in the Wetlands excavation site.
ObjectivesTitan Relic
Turned in toCreature #1077
Chainstep 1 of 2
You pick up a fractured piece of the rock-mech automaton. It has a texture unlike anything you've touched before, a composite material of unknown makeup. This is certainly bound to be more 'device' than 'debris.'
Prospector Whelgar himself at his excavation site might have something useful to share about the relic.
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Open the Maw New 31
Slay the Dragonmaw forces within the Excavation Site and return to the Deathstalker Agent outside with anything you recover.
ObjectivesDragonmaw Saboteur ×2, Dragonmaw Warder ×4, Dragonmaw Dispatch
Chainstep 2 of 2
Dragonmaw. <She lets out a dry, amused scoff.>
The remnants of the dragon-wrangling clan think they've found something that could lead to them rising to their former power. In the eyes of whom... their false warchief?
Clear out their ragtag clan within the Excavation Sites so our Deathstalkers can move in undetected.
If the Dragonmaw carry anything of note upon them, return it to me--this information must stay between us and our royal command.
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Prehistoric Prism New 31
Bring the Titan Relic to High Explorer Magellas in Ironforge's Hall of Explorers.
ObjectivesTitan Relic
Turned in toHigh Explorer Magellas
Chainstep 2 of 2
With titan-like inscriptions like that on its facets, nothing less than Ironforge's Hall of Explorers is the right place to bring it.
I'd like to think that you'll be noted in the history for it in the catalogue -- "Recovered by <name>! Authenticated by Prospector Whelgar..." Ah, I'm gettin' meself carried away.
High Explorer Magellas will receive you, and given the exquisite nature of what you carry, will surely be most generously appreciative should you donate it to the museum.
Good find!
Pays 60s
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Seeking Caitlin New 31
Speak with Caitlin Grassman in Menethil Harbor.
Turned in toCaitlin Grassman (named in the quest's summary)
From time to time, I correspond with others in my craft--herbalists or eccentrics who study rare plants and local oddities. We trade discoveries, and sometimes warnings of what lies ahead.
One alchemist in the Wetlands wrote of an excavation team her husband was part of, uncovering signs of a long-lost primordial grass... but she never sent word of its abundance or accessibility.
If you can, check on Caitlin Grassman in Menethil Harbor.
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Songblade Search New 31
Look for Dorin Songblade's brother, Daewyn, in Whelgar's Excavation Site.
Me brother tried draggin' me off tae the Wetlands with some diggin' crew out o' Loch Modan. Said they were headin' into hills no dwarf's ever set boot in for some sort o' excavation.
Aye, I'd 'ave gone, if I wasn't already behind on this pile o' girdles I've got to refit.
Daewyn normally writes after he sends off, though. Haven't heard a thing, gives me a strange feelin' this time.
If yer marchin' that way, mind checking in on me brother?
City of Dalaran dungeon · level 28–33 · 8 quests
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A Green Sample New 33
Collect a Fel Infused Blossom from the City of Dalaran for Shylamiir in Stormwind City.
ObjectivesFel Infused Blossom
Turned in toCreature #5502
If you're going to bother me you can at least make yourself useful. I have an errand I need run.
For a city of mages, Dalaran has a surprising interest in botany. The Kirin Tor keep to themselves, but I would love a sample of their mana-infused vegetation.
You're clearly someone who is comfortable being where people don't want you, maybe you could find a way into the city. If you do, bring me back whatever is growing in their central garden.
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Heart of Disruption New 33
Collect the Arcane Mote for the Image of Archmage Modera near the City of Dalaran.
ObjectivesArcane Mote
Turned in toCreature #269127
Whatever disturbed the ley lines, it started at the top of the Violet Citadel. A thunderous crash rang out from the parlors above, and now we are overrun with rampant arcane power. It's taking all we have just to keep the wards in place.
We cannot afford to stall any longer. We need help.
The Kirin Tor are busy inside, but you will still need a less public approach to gain entry. Take this key and meet me in the citadel once you've made your way into the city. We must put an end to this disruption.
Pays Kirin Tor +100
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Heart of Disruption New 33
Collect the Arcane Mote in the City of Dalaran for Magus Wordeen Voidglare in Tarren Mill.
ObjectivesArcane Mote
Chainstep 2 of 3
You may not have our best interests at heart, but I won't deny an extra pair of hands. And if Dalaran falls, it takes everything with it--including your Undercity.
So, your benefactor wants in? Fine. I'll imbue your key to work past my wards so you can enter the city. Once you're in, meet me at the Violet Citadel where this all began. With everything going on the Kirin Tor will be too busy to stop you.
Scavenge what you will, but whatever happens, our first priority is to prevent a catastrophe.
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Opportunistic Education New 33
Collect the Founding of Dalaran from the City of Dalaran for Rexxie Copperclutch near the sewer entrance.
ObjectivesThe Founding of Dalaran
Well if it ain't a like-minded entrepreneur. Sneakin' into Dalaran durin' such troublesome times? Tsk tsk.
My kinda <race>!
While our mage friends here are occupied, maybe we could find ourselves some 'misplaced' treasures. They gots whole libraries dedicated to fancy arcane magics. If you could bring me one of their secret tomes, I could sell it for a pretty penny. Split the profits with ya.
Hey hey don't look at me like that. You ain't exactly here on a field trip yourself. You want in or what?
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Power Overwhelming New 33
Slay the Mana Elemental in the City of Dalaran for High Sorcerer Andromath in Stormwind City.
ObjectivesArcanic Enigma
Turned in toHigh Sorcerer Andromath
The Kirin Tor have long been allies of the Alliance. With the destruction of their city at the hands of the arch demon Archimonde, the once proud city of mages has now become reclusive and distrusting of outsiders.
In recent years they have begun reconstruction efforts to bring the city of Dalaran back to its former glory. However, reports show they are struggling to contain an outbreak of wayward arcane energies.
We must help them disperse these attacks lest we lose one of our most powerful allies.
Pays 1g
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Source of Power New 33
Collect 6 Cracked Sentry Cores in the City of Dalaran for Doctor Martin Felben in Undercity.
ObjectivesCracked Sentry Core ×6
With the city of Dalaran under siege by their own constructs, this is the perfect opportunity to, let's say, borrow a few samples.
Imagine an army of arcane-powered abominations. The Dark Lady would have no choice but to recognize my alchemical prowess. Maybe even grant me head of the Royal Apothecary Society?
Go to the city and find the constructs' cores. They are unlikely to give them willingly, so do what you must.
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Starving Arcane New 33
Defeat 8 Seeking Remnants, 8 Saturated Remnants, and 8 Mana Echoes inside the City of Dalaran for Archmage Modera outside of Dalaran.
ObjectivesSeeking Remnant ×8, Saturated Remnant ×8, Mana Echo ×8
Turned in toCreature #269127
The breach has affected many of our factotums and enchantments throughout the city, including many that are seeing to our defenses. This fragmented arcane energy has spoken to rogue elementals who seek to saturate themselves in this free flowing magic.
While we are busy tending to the wards and other major incidents, it would be a favor to the Kirin Tor if you could cull this elemental throng.
Pays 9,400 XP · Kirin Tor +100
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The Grave Knight New 33
Defeat Atrexis the Grave Knight in the City of Dalaran for Melisara in Tarren Mill.
ObjectivesAtrexis the Grave Knight
Within the underbelly of the mage city to the north is a traitor to our kind. A necromancer of disturbing talent. He raises an army of undeath right under the Kirin Tor's nose.
I care not for the fate of the mage city, <name>, but this grave knight spits in the face of everything we Forsaken stand for. Put an end to him. Show him no one is beyond the reach of the Dark Lady.
Pays 1g
Scarlet Monastery dungeon · 7 quests
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Hearts of Zeal 33
Master Apothecary Faranell in the Undercity wants 20 Hearts of Zeal.
ObjectivesHeart of Zeal ×20
Chainstep 2 of 2
Why do I need a rare type of guano, you might ask. Well, for this experiment I want to see what effect two diametrically opposed chemical substances can have on each other, especially when both are combined with an ever-toxic agent to ensure the most... ghastly results.
In the northeastern peaks of Tirisfal Glades lies the Scarlet Monastery. There the crazed disciples of the Scarlet Crusade congregate. Slay them and bring me their zealous hearts.
Our concoction will be most wicked!
Pays Undercity +150
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Vorrel's Revenge 33
Return Vorrel Sengutz's wedding ring to Monika Sengutz in Tarren Mill.
ObjectivesVorrel's Wedding Ring
Turned in toMonika Sengutz (named in the quest's summary)
Even though my will is free, I can serve the Dark Lady no more. I feel my time on Azeroth has come to an end. My life force is shattered.
Interrogator Vishas did this to me! Tortured me for weeks! Took my wedding ring and gave it to his wife. The bastard!
Revenge... I want revenge!
The pompous fool bragged about his precious wife, Nancy, who lived along Lake Lordamere. Track the wench down, slay her and return my wedding ring to my wife, Monika in Tarren Mill.
Heed my last wishes....
Pays 3,300 XP · Undercity +150
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Test of Lore 36
Find The Beginnings of the Undead Threat, and return it to Parqual Fintallas in Undercity.
ObjectivesBeginnings of the Undead Threat
Turned in toParqual Fintallas (named in the quest's summary)
I will tell you what you must seek, and I will even ask you my question, but not because you wish to prove yourself. Knowledge is far more important than strength. Even as others seem to pass you by in ability, your knowledge of the world will be more valuable.
Go to the Monastery in the north of Tirisfal Glades. In the library there, a book called Beginnings of the Undead Threat resides. It was used by the now-corrupt paladins there to train them to fight my kind.
Bring it to me.
Pays Undercity +75
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Compendium of the Fallen 38
Retrieve the Compendium of the Fallen from the Monastery in Tirisfal Glades and return to Sage Truthseeker in Thunder Bluff.
ObjectivesCompendium of the Fallen
Turned in toSage Truthseeker (named in the quest's summary)
The Earthen Ring had pure intentions towards our plagued brethren. But who is to know the motivations of those whispering in the ears of the Elder Council?
The Forsaken whom we have allied with have a history wrought with deceit. Too hasty was our pact. Perhaps Cairne would have been wise to heed the warnings from Orgrimmar.
Deep within the Scarlet Monastery lies the Compendium of the Fallen, guarded by crazed human zealots. Their method is forged from insanity but their research might prove useful.
Pays Thunder Bluff +150
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Mythology of the Titans 38
Retrieve Mythology of the Titans from the Monastery and bring it to Librarian Mae Paledust in Ironforge.
ObjectivesMythology of the Titans
Turned in toLibrarian Mae Paledust
The future is inevitable! We hurl ourselves towards it like falling raindrops to the Great Sea.
But perhaps, by studying the past, we can know what to expect and be better prepared for the unknown.
Before dire troubles fell upon Lordaeron, there was a bastion of knowledge tucked away in the Tirisfal Glades. It is rumored that a book called Mythology of the Titans was housed in the library of the old Monastery.
Bring it to me and perhaps together we can unlock the secrets of the past!
Pays Ironforge +150
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Past Due New 38
Retrieve the book The Lost Magic of the Runemasters from the Scarlet Monastery.
ObjectivesThe Lost Magic of the Runemasters
You there, <class>. I have a matter I could use assistance with.
I just so happen to be writing a thesis on the ancient Wildhammer runemasters of Grim Batol, and there's a particular tome I need to complete my research. According to our ledgers, a mage by the name of Doan checked the book out of the old Dalaran library before the Third War and never returned it!
Arcanist Doan is now holed up in the Scarlet Monastery in Tirisfal Glades. Retrieve this book for me and you'll be well rewarded.
Pays 45s · Kirin Tor +100
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Rituals of Power 40
Bring the book Rituals of Power to Tabetha in Dustwallow Marsh.
ObjectivesRituals of Power
Turned in toTabetha (named in the quest's summary)
Chainstep 3 of 3
Hm... now that I think about it, I don't have my book! You see, I had some gambling debts and to pay them off I sold the last copy of Rituals of Power to a member of the clergy....
A member of the Scarlet Brotherhood. He must have taken it to their library in the Scarlet Monastery in Tirisfal Glades!
If you want that book, then you'll have to go to the monastery to find it. And sorry about all the trouble. I'm not myself these days...
Razorfen Downs dungeon · level 40–50 · 3 quests
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A Host of Evil 35
Kill 8 Razorfen Battleguard, 8 Razorfen Thornweavers, and 8 Death's Head Cultists and return to Myriam Moonsinger near the entrance to Razorfen Downs.
ObjectivesRazorfen Battleguard ×8, Razorfen Thornweaver ×8, Death's Head Cultist ×8
Turned in toMyriam Moonsinger (named in the quest's summary)
The Forsaken do not pass on their... illness... from what I have seen. This diplomat seems to be granting undeath to would-be followers. I am beginning to think he is one of the Scourge.
For now, my concern is not with him though, it's with the growing ranks around him. They creep from the shadows daily, almost begging him for more power.
I'm not powerful enough to fight them on my own, <name>. What do you say? Are you up for some hunting?
Pays 75s
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An Unholy Alliance 36
Bring Ambassador Malcin's Head to Varimathras in the Undercity.
ObjectivesAmbassador Malcin's Head
Turned in toVarimathras (named in the quest's summary)
Chainstep 2 of 2
Malcin claims he is outside Razorfen Downs. This ambassador must be slain--his mission a failure in the eyes of the Lich King.
His presence there does explain much of what we've discovered about the area--some of the quilboar have grown frightfully powerful while showing signs of the Plague in their own way. Truly that must be a sign of some sort of deal they've struck.
Find Malcin and slay him, <name>. Return to me after the deed is done.
Pays 20s
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Scourge of the Downs 37
If you agree to aid Belnistrasz, speak with him again and hand the Oathstone he gave you back to him.
ObjectivesBelnistrasz's Oathstone
Outstanding! My name is Belnistrasz, and I thank you for rescuing me. I had given myself up for dead... or worse, as a meal for these Scourge-infested vermin. Yes - I said Scourge all right; they've brokered some sort of deal with the Quilboar here, and this nightmare is a result.
Listen... rather than just flee, I want to make a difference for all of our sakes. Would you be up to helping me out to that end? It's probably dangerous, but you seem to be the type not to worry about that too much.
Uldaman dungeon · level 42–52 · 3 quests
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Power Stones 36
Bring 8 Dentrium Power Stones and 8 An'Alleum Power Stones to Rigglefuzz in the Badlands.
ObjectivesDentrium Power Stone ×8, An'Alleum Power Stone ×8
Turned in toRigglefuzz (named in the quest's summary)
A while ago, I had an incident with the Shadowforge Dwarves. They brought me to Angor Fortress to study two types of strange stones from Uldaman. I discovered that the stones were sustained, stable power sources if treated correctly. It's amazing the things one can find in that old dig site!
Anyway, after I told them the secret of the stones they kicked me out of Angor Fortress and began digging for more in Uldaman.
I want those stones for myself! Bring me both types and I'll pay you plenty!
Pays 3,500 XP · Booty Bay +150
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Agmond's Fate 38
Bring 4 Carved Stone Urns to Prospector Ironband in Loch Modan.
ObjectivesCarved Stone Urn ×4
Turned in toProspector Ironband (named in the quest's summary)
Chainstep 4 of 4
The last report I received from Agmond is troubling, more so now that he's dead! He mentioned that his diggers uncovered "ancient urns" at the dig site outside Uldaman. I fear that the urns he found at that site incited the troggs, just as did the idols I found here.
I need you to get those urns for our studies. Go to the Uldaman site, gather the urns, then return to me.
Pays Ironforge +100
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Solution to Doom 40
Bring the Tablet of Ryun'eh to Theldurin the Lost.
ObjectivesTablet of Ryun'eh
Turned in toTheldurin the Lost (named in the quest's summary)
Oh my! Oh my! There is a doom approaching. Mark me! A doom!
No, I cannot speak of it...cannot utter their names or they may hear me! But if we learn, yes, if we learn more of them...then maybe we can learn how to foil them!
Maybe.
Go into Uldaman. No! I said it! You must find...find the tablet of...Ryun'eh. Yes, find it! And don't make me speak that name again!
It is deep in that place, in an ancient chest. That's where it hides...in a chest crafted before the works of any dwarf.
The Drowned City dungeon · level 35–40 · 3 quests
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The Only Good Brinescale... New 38
Slay Var'Taka in the Drowned City.
You have done well to slay the naga just off of our coast, but the fact that they are in our waters in such numbers means there is yet a larger threat.
I have spoken to Kin'weelay, and he thinks these Brinescale naga are infiltrating the ruins of the Drowned City. If the naga are there, then they are up to no good and are likely searching for something.
We can't let them get their hands on anything that could compromise us here and it is time to put an end to this. Slay their leader and return to me.
Pays 1g 30s · Darkspear Trolls +100 · Orgrimmar +100
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Ancient Gurubashi Idol New 40
Recover an Ancient Gurubashi Idol from the Drowned City.
ObjectivesAncient Gurubashi Idol
The ancient Gurubashi of Stranglethorn Vale were da masters of dark blood magics. Rumors be they'd use pure truesilver idols to channel that bad bad voodoo.
Ol' Mazu'kon would love to get his hands on one of those idols... for academics ya see. How 'bout you gather some friends and do a bit of smash and grab on that drowned city stickin' out the ocean off the coast of Stranglethorn? Kill the most impressive lookin' priest ya can find in there, and they sure to have what I be lookin' for.
Pays 1g · Earthen Ring +300 · Darkspear Trolls +150
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The Drowned City New 40
Use the hide and charcoal to create rubbings of the tablets found in the Drowned City.
ObjectivesThe First Tablet of I'lalai, The Second Tablet of I'lalai, The Third Tablet of I'lalai, The Fourth Tablet of I'lalai
What I am about to ask you is no small feat, <class>, and will likely require strong allies to accomplish.
I want to know more about the ruins on the other side of the cavern the naga are guarding. If my suspicions prove correct, it could indeed be the lost city of I'lalai. The amount of lost historical knowledge at our fingertips could be unrivaled, but I am too old to venture myself.
Enter the ruins and gather etchings of any tablets you find there, then return to me.
Pays Darkspear Trolls +100 · Orgrimmar +100
Blackrock Depths dungeon · level 52–60 · 1 quests
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The Last Element 54
Travel to Blackrock Depths and recover 10 Essence of the Elements. Your first inclination is to search the golems and golem makers. You remember Vivian Lagrave also muttering something about elementals.
ObjectivesEssence of the Elements ×10
There is work to be had for those venturing into the depths, <name>.
The Dark Irons have mastered creation of extremely powerful golems.
Initial reports from our spies indicate that the dwarves use a unique power source to give their creations incomparable killing power.
Just imagine what we could do with our abominations if we could get our hands on this essence of the elements! Turn that city upside down if you must, but do not return until you have found the essence! Payment will be worth the risk.
Pays 5,450 XP · 2g 45s · Undercity +100
Warsong Gulch battleground · 7 quests
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Quell the Silverwing Usurpers 15
Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.
ObjectivesWarsong Gulch Mark of Honor
Turned in toCaptain Shatterskull (named in the quest's summary)
The wilds of the Ashenvale forest will succumb to the might of the Horde, <race>. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!
Let the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, <name>, and you will be rewarded.
Pays 1,050 XP · 20s · Warsong Outriders +200
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Vanquish the Invaders 15
Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.
ObjectivesWarsong Gulch Mark of Honor
Turned in toSentinel Farsong (named in the quest's summary)
Beyond this tunnel you will find a field of strife and turmoil, young <class>. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.
Enter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!
Do this, and earn a talisman of merit. Bring me such a talisman, <name>, and I shall reward you.
Pays 1,050 XP · 20s · Silverwing Sentinels +200
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Quell the Silverwing Usurpers 25
Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.
ObjectivesWarsong Gulch Mark of Honor
Turned in toCaptain Shatterskull (named in the quest's summary)
The wilds of the Ashenvale forest will succumb to the might of the Horde, <race>. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!
Let the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, <name>, and you will be rewarded.
Pays 2,000 XP · 55s · Warsong Outriders +200
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Vanquish the Invaders! 25
Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.
ObjectivesWarsong Gulch Mark of Honor
Turned in toSentinel Farsong (named in the quest's summary)
Beyond this tunnel you will find a field of strife and turmoil, young <class>. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.
Enter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!
Do this, and earn a talisman of merit. Bring me such a talisman, <name>, and I shall reward you.
Pays 2,000 XP · 55s · Silverwing Sentinels +200
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Quell the Silverwing Usurpers 35
Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.
ObjectivesWarsong Gulch Mark of Honor
Turned in toCaptain Shatterskull (named in the quest's summary)
The wilds of the Ashenvale forest will succumb to the might of the Horde, <race>. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!
Let the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, <name>, and you will be rewarded.
Pays 2,750 XP · 1g 10s · Warsong Outriders +200
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Vanquish the Invaders! 35
Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.
ObjectivesWarsong Gulch Mark of Honor
Turned in toSentinel Farsong (named in the quest's summary)
Beyond this tunnel you will find a field of strife and turmoil, young <class>. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.
Enter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!
Do this, and earn a talisman of merit. Bring me such a talisman, <name>, and I shall reward you.
Pays 2,750 XP · 1g 10s · Silverwing Sentinels +200
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Ribbons of Sacrifice 60
ObjectivesWarsong Gulch Ribbon of Sacrifice
Pays 650 XP · Silverwing Sentinels +50
Arathi Basin battleground · 4 quests
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Arathi Basin Resources! 25
Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.
ObjectivesArathi Basin Mark of Honor
Turned in toSergeant Maclear (named in the quest's summary)
War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!
That is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there.
That is what I want from you, <name>. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.
Pays 2,000 XP · 55s · The League of Arathor +200
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Cut Arathor Supply Lines 25
Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.
ObjectivesArathi Basin Mark of Honor
Turned in toDeathstalker Mortis (named in the quest's summary)
The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies.
You can help us, <name>. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the resources you gain.
Pays 2,000 XP · 55s · The Defilers +200
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Arathi Basin Resources! 35
Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.
ObjectivesArathi Basin Mark of Honor
Turned in toSergeant Maclear (named in the quest's summary)
War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!
That is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there.
That is what I want from you, <name>. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.
Pays 2,750 XP · 1g 10s · The League of Arathor +200
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Cut Arathor Supply Lines 35
Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.
ObjectivesArathi Basin Mark of Honor
Turned in toDeathstalker Mortis (named in the quest's summary)
The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies.
You can help us, <name>. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the resources you gain.
Pays 2,750 XP · 1g 10s · The Defilers +200
Darkspear Islands battleground · 17 quests
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Conflict at Darkspear Islands New 39
Bring 3 Darkspear Islands Marks of Honor to a Horde Warbringer outside the battlegrounds.
ObjectivesDarkspear Islands Mark of Honor ×3
The Theramore Expeditionary Force are tenacious and continue to send reinforcements to bolster their position on the Darkspear Islands.
Go, show them the might of the Horde! Bring me the evidence of your victory in this key battleground and you will be well rewarded.
Pays 1,500 XP · 45s · Darkspear Raiders +150
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Darkspear Islands Clash New 39
Bring 3 Darkspear Islands Marks of Honor to an Alliance Brigadier General outside the battlegrounds.
ObjectivesDarkspear Islands Mark of Honor ×3
Turned in toAlliance Brigadier General
The battle against the Darkspear Raiders is heating up. Without urgent aid, the Darkspear Islands will be lost to us.
It is your duty as a proud member of the Alliance to ensure this does not happen. Bring me proof of your contributions on the front lines and you will be revered as a hero of the Alliance!
Pays 1,500 XP · 45s · Theramore Expeditionary Force +150
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Darkspear's Basic Care Package New 39
Pays 300 XP · The Defilers +10
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The Battle for Darkspear Islands! New 39
Win a Darkspear Islands battleground and return back to Brelinda McFarry at Northwatch Hold.
ObjectivesWin in Darkspear Islands
Turned in toBrelinda Mc (named in the quest's summary)
Go forth and represent the Theramore Expeditionary Force in battle at Darkspear Islands, <name>! Achieve victory and show these Horde dogs the might of the Alliance!
Pays 3,000 XP · 90s · Theramore Expeditionary Force +200
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Theramore Basic Care Package New 39
Pays 300 XP · The League of Arathor +10
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Conflict at Darkspear Islands New 49
Bring 3 Darkspear Islands Marks of Honor to a Horde Warbringer outside the battlegrounds.
ObjectivesDarkspear Islands Mark of Honor ×3
The Theramore Expeditionary Force are tenacious and continue to send reinforcements to bolster their position on the Darkspear Islands.
Go, show them the might of the Horde! Bring me the evidence of your victory in this key battleground and you will be well rewarded.
Pays 70s · Darkspear Raiders +150
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Darkspear Islands Clash New 49
Bring 3 Darkspear Islands Marks of Honor to an Alliance Brigadier General outside the battlegrounds.
ObjectivesDarkspear Islands Mark of Honor ×3
The battle against the Darkspear Raiders is heating up. Without urgent aid, the Darkspear Islands will be lost to us.
It is your duty as a proud member of the Alliance to ensure this does not happen. Bring me proof of your contributions on the front lines and you will be revered as a hero of the Alliance!
Pays 70s · Theramore Expeditionary Force +150
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Darkspear's Standard Care Package New 49
Pays 460 XP · The Defilers +10
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The Battle for Darkspear Islands! New 49
Win a Darkspear Islands battleground and return back to Brelinda McFarry at Northwatch Hold.
ObjectivesWin in Darkspear Islands
Turned in toBrelinda Mc (named in the quest's summary)
Go forth and represent the Theramore Expeditionary Force in battle at Darkspear Islands, <name>! Achieve victory and show these Horde dogs the might of the Alliance!
Pays 4,550 XP · 1g 40s · Theramore Expeditionary Force +200
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Theramore Standard Care Package New 49
Pays 460 XP · The League of Arathor +10
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Conflict at Darkspear Islands New 59
Bring 3 Darkspear Islands Marks of Honor to a Horde Warbringer outside the battlegrounds.
ObjectivesDarkspear Islands Mark of Honor ×3
The Theramore Expeditionary Force are tenacious and continue to send reinforcements to bolster their position on the Darkspear Islands.
Go, show them the might of the horde! Bring me the evidence of your victory in this key battleground and you will be well rewarded.
Pays 6,400 XP · 90s · Darkspear Raiders +150
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Darkspear Islands Clash New 59
Bring 3 Darkspear Islands Marks of Honor to an Alliance Brigadier General outside the battlegrounds.
ObjectivesDarkspear Islands Mark of Honor ×3
The battle against the Darkspear Raiders is heating up. Without urgent aid, the Darkspear Islands will be lost to us.
It is your duty as a proud member of the Alliance to ensure this does not happen. Bring me proof of your contributions on the front lines and you will be revered as a hero of the Alliance!
Pays 6,400 XP · 90s · Theramore Expeditionary Force +150
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Conflict at Darkspear Islands New 60
Bring 3 Darkspear Islands Marks of Honor to a Horde Warbringer outside the battlegrounds.
ObjectivesDarkspear Islands Mark of Honor ×3
The Theramore Expeditionary Force are tenacious and continue to send reinforcements to bolster their position on the Darkspear Islands.
Go, show them the might of the horde! Bring me the evidence of your victory in this key battleground and you will be well rewarded.
Pays 6,600 XP · 90s · Darkspear Raiders +150
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Darkspear Islands Clash New 60
Bring 3 Darkspear Islands Marks of Honor to an Alliance Brigadier General outside the battlegrounds.
ObjectivesDarkspear Islands Mark of Honor ×3
The battle against the Darkspear Raiders is heating up. Without urgent aid, the Darkspear Islands will be lost to us.
It is your duty as a proud member of the Alliance to ensure this does not happen. Bring me proof of your contributions on the front lines and you will be revered as a hero of the Alliance!
Pays 6,600 XP · 90s · Theramore Expeditionary Force +150
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Darkspear's Advanced Care Package New 60
Pays 650 XP · The Defilers +10
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The Battle for Darkspear Islands! New 60
Win a Darkspear Islands battleground and return back to Brelinda McFarry at Northwatch Hold.
ObjectivesWin in Darkspear Islands
Turned in toBrelinda Mc (named in the quest's summary)
Go forth and represent the Theramore Expeditionary Force in battle at Darkspear Islands, <name>! Achieve victory and show these Horde dogs the might of the Alliance!
Pays 6,600 XP · 1g 80s · Theramore Expeditionary Force +200
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Theramore Advanced Care Package New 60
Pays 650 XP · The League of Arathor +10
Molten Core raid · 2 quests
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The Alliance Needs Singed Corestones! 60
Bring 50 singed corestones to Commander Stronghammer at the airfield in Dun Morogh.
ObjectivesSinged Corestone ×50
Turned in toCommander Stronghammer (named in the quest's summary)
<class>, I need your help. In the Molten Core there are these stones, singed Corestones to be precise, that we need to harvest for the Ahn'Qiraj war effort. I'm told that our blacksmiths and engineers can put them to good use, so that's where you come in. I need you to go into the Molten Core and gather up as many of these corestones as you can. Of course, you'll want to talk thirty-nine of your closest friends along with you.
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The Horde Needs Singed Corestones! 60
Bring 50 singed corestones to General Zog in Durotar.
ObjectivesSinged Corestone ×50
Turned in toGeneral Zog (named in the quest's summary)
The time has come for you to contribute to the Ahn'Qiraj war effort, <class>. Gone are the halcyon days of whiling away your time in leisure. Now it is time to serve me and the Horde, and I assure you that I am not as forgiving as the Warchief.
You will gather your forces, a guild if you have one, and invade the Molten Core. Inside you will find that the denizens of the place have singed corestones. Bring these back to me in large quantities.
Minimum level to pick a quest up is often lower than the level it is listed at; both are in the data and the number shown is the quest's own level. Where a quest names who takes it in, the line says whether that came from a sighting on the beta or from the quest's own wording.
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